glsl: use nir_shader_instructions_pass in gl_nir_lower_images

No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
This commit is contained in:
Marcin Ślusarz
2021-08-06 15:31:34 +02:00
committed by Marge Bot
parent 1829fde212
commit d3708d6cf5

View File

@@ -51,11 +51,13 @@ type_size_align_1(const struct glsl_type *type, unsigned *size, unsigned *align)
}
static bool
lower_impl(nir_builder *b, nir_instr *instr, bool bindless_only)
lower_instr(nir_builder *b, nir_instr *instr, void *cb_data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
bool bindless_only = *(bool *)cb_data;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
nir_deref_instr *deref;
@@ -111,28 +113,8 @@ lower_impl(nir_builder *b, nir_instr *instr, bool bindless_only)
bool
gl_nir_lower_images(nir_shader *shader, bool bindless_only)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
bool impl_progress = false;
nir_foreach_block(block, function->impl)
nir_foreach_instr(instr, block)
impl_progress |= lower_impl(&b, instr, bindless_only);
if (impl_progress) {
nir_metadata_preserve(function->impl,
nir_metadata_block_index |
nir_metadata_dominance);
progress = true;
} else {
nir_metadata_preserve(function->impl, nir_metadata_all);
}
}
}
return progress;
return nir_shader_instructions_pass(shader, lower_instr,
nir_metadata_block_index |
nir_metadata_dominance,
&bindless_only);
}