st/glx: use PIPE_TEXTURE_RECT if appropriate

This commit is contained in:
Luca Barbieri
2010-08-19 00:55:13 +02:00
parent 4a5acc0ec7
commit d34f6e9db1

View File

@@ -38,6 +38,7 @@ struct xmesa_st_framebuffer {
struct pipe_screen *screen;
struct st_visual stvis;
enum pipe_texture_target target;
unsigned texture_width, texture_height, texture_mask;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
@@ -139,7 +140,7 @@ xmesa_st_framebuffer_validate_textures(struct st_framebuffer_iface *stfbi,
}
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.target = xstfb->target;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
@@ -279,6 +280,10 @@ xmesa_create_st_framebuffer(XMesaDisplay xmdpy, XMesaBuffer b)
xstfb->buffer = b;
xstfb->screen = xmdpy->screen;
xstfb->stvis = b->xm_visual->stvis;
if(xstfb->screen->get_param(xstfb->screen, PIPE_CAP_NPOT_TEXTURES))
xstfb->target = PIPE_TEXTURE_2D;
else
xstfb->target = PIPE_TEXTURE_RECT;
stfbi->visual = &xstfb->stvis;
stfbi->flush_front = xmesa_st_framebuffer_flush_front;