gallium: add geometry shader output limits

v2: adjust limits for radeonsi and llvmpipe
v3: add documentation

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Grigori Goronzy
2014-02-09 22:56:20 +01:00
committed by Marek Olšák
parent 61bc014c96
commit d34d5fddf8
15 changed files with 54 additions and 1 deletions

View File

@@ -176,6 +176,12 @@ The integer capabilities:
ARB_framebuffer_object is provided.
* ``PIPE_CAP_TGSI_VS_LAYER``: Whether TGSI_SEMANTIC_LAYER is supported
as a vertex shader output.
* ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
output by a single invocation of a geometry shader.
* ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
vertex components output by a single invocation of a geometry shader.
This is the product of the number of attribute components per vertex and
the number of output vertices.
.. _pipe_capf: