mesa: add red, red/green formats in _mesa_base_fbo_format()
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@@ -390,6 +390,8 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
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case GL_LUMINANCE_ALPHA:
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case GL_LUMINANCE:
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case GL_INTENSITY:
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case GL_RED:
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case GL_RG:
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fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
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return;
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default:
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@@ -1075,7 +1077,15 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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return GL_DEPTH_STENCIL_EXT;
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else
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return 0;
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/* XXX add floating point formats eventually */
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case GL_RED:
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case GL_R8:
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case GL_R16:
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return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
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case GL_RG:
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case GL_RG8:
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case GL_RG16:
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return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
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/* XXX add floating point and integer formats eventually */
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default:
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return 0;
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}
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