glsl: glsl to nir fix uninit class member.
The constructor should init this to NULL Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -180,6 +180,7 @@ nir_visitor::nir_visitor(nir_shader *shader)
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this->overload_table = _mesa_pointer_hash_table_create(NULL);
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this->result = NULL;
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this->impl = NULL;
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this->deref = NULL;
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memset(&this->b, 0, sizeof(this->b));
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}
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