tnl: stop using _DD_NEW_x flags
Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -269,7 +269,8 @@ void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
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void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
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{
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if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
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/* if two-sided lighting changes or filled/unfilled polygon state changes */
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if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) {
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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vtx->new_inputs = ~0;
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vtx->interp = choose_interp_func;
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