anv: Rework the way render target surfaces are allocated

This commit moves the allocation and filling out of surface state from
CreateImageView time to BeginRenderPass time.  Instead of allocating the
render target surface state as part of the image view, we allocate it in
the command buffer state at the same time that we set up clears.  For
secondary command buffers, we allocate memory for the surface states in
BeginCommandBuffer but don't fill them out; instead, we use our new
SOL-based memcpy function to copy the surface states from the primary
command buffer.  This allows us to handle secondary command buffers without
the user specifying the framebuffer ahead-of-time.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand
2016-10-19 11:33:55 -07:00
parent e283cd549c
commit d2b4a9da03
4 changed files with 180 additions and 126 deletions

View File

@@ -25,6 +25,7 @@
#include <stdbool.h>
#include "anv_private.h"
#include "vk_format_info.h"
#include "common/gen_l3_config.h"
#include "genxml/gen_macros.h"
@@ -150,6 +151,142 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
}
}
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/
static void
genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
struct anv_framebuffer *framebuffer,
const VkClearValue *clear_values)
{
const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
struct anv_cmd_state *state = &cmd_buffer->state;
vk_free(&cmd_buffer->pool->alloc, state->attachments);
if (pass->attachment_count == 0) {
state->attachments = NULL;
return;
}
state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
pass->attachment_count *
sizeof(state->attachments[0]),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (state->attachments == NULL) {
/* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
abort();
}
bool need_null_state = false;
for (uint32_t s = 0; s < pass->subpass_count; ++s) {
if (pass->subpasses[s].color_count == 0) {
need_null_state = true;
break;
}
}
unsigned num_states = need_null_state;
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format))
num_states++;
}
const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
state->render_pass_states =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
num_states * ss_stride, isl_dev->ss.align);
struct anv_state next_state = state->render_pass_states;
next_state.alloc_size = isl_dev->ss.size;
if (need_null_state) {
state->null_surface_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
if (vk_format_is_color(pass->attachments[i].format)) {
state->attachments[i].color_rt_state = next_state;
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
}
assert(next_state.offset == state->render_pass_states.offset +
state->render_pass_states.alloc_size);
if (framebuffer) {
assert(pass->attachment_count == framebuffer->attachment_count);
if (need_null_state) {
struct GENX(RENDER_SURFACE_STATE) null_ss = {
.SurfaceType = SURFTYPE_NULL,
.SurfaceArray = framebuffer->layers > 0,
.SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
#if GEN_GEN >= 8
.TileMode = YMAJOR,
#else
.TiledSurface = true,
#endif
.Width = framebuffer->width - 1,
.Height = framebuffer->height - 1,
.Depth = framebuffer->layers - 1,
.RenderTargetViewExtent = framebuffer->layers - 1,
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
&null_ss);
}
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
struct anv_render_pass_attachment *att = &pass->attachments[i];
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
VkImageAspectFlags clear_aspects = 0;
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
/* color attachment */
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
}
} else {
/* depthstencil attachment */
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
state->attachments[i].pending_clear_aspects = clear_aspects;
if (clear_aspects)
state->attachments[i].clear_value = clear_values[i];
struct anv_image_view *iview = framebuffer->attachments[i];
assert(iview->vk_format == att->format);
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
struct isl_view view = iview->isl;
view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
isl_surf_fill_state(isl_dev,
state->attachments[i].color_rt_state.map,
.surf = &iview->image->color_surface.isl,
.view = &view,
.mocs = cmd_buffer->device->default_mocs);
anv_cmd_buffer_add_surface_state_reloc(cmd_buffer,
state->attachments[i].color_rt_state, iview->bo, iview->offset);
}
}
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state->render_pass_states);
}
}
VkResult
genX(BeginCommandBuffer)(
VkCommandBuffer commandBuffer,
@@ -189,6 +326,9 @@ genX(BeginCommandBuffer)(
cmd_buffer->state.subpass =
&cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
genX(cmd_buffer_setup_attachments)(cmd_buffer, cmd_buffer->state.pass,
NULL, NULL);
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
}
@@ -221,6 +361,22 @@ genX(CmdExecuteCommands)(
assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
if (secondary->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
/* If we're continuing a render pass from the primary, we need to
* copy the surface states for the current subpass into the storage
* we allocated for them in BeginCommandBuffer.
*/
struct anv_bo *ss_bo = &primary->device->surface_state_block_pool.bo;
struct anv_state src_state = primary->state.render_pass_states;
struct anv_state dst_state = secondary->state.render_pass_states;
assert(src_state.alloc_size == dst_state.alloc_size);
genX(cmd_buffer_gpu_memcpy)(primary, ss_bo, dst_state.offset,
ss_bo, src_state.offset,
src_state.alloc_size);
}
anv_cmd_buffer_add_secondary(primary, secondary);
}
@@ -617,43 +773,11 @@ cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
}
static struct anv_state
alloc_null_surface_state(struct anv_cmd_buffer *cmd_buffer,
struct anv_framebuffer *fb)
{
struct anv_state state =
anv_cmd_buffer_alloc_surface_state(cmd_buffer);
struct GENX(RENDER_SURFACE_STATE) null_ss = {
.SurfaceType = SURFTYPE_NULL,
.SurfaceArray = fb->layers > 0,
.SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
#if GEN_GEN >= 8
.TileMode = YMAJOR,
#else
.TiledSurface = true,
#endif
.Width = fb->width - 1,
.Height = fb->height - 1,
.Depth = fb->layers - 1,
.RenderTargetViewExtent = fb->layers - 1,
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state.map, &null_ss);
if (!cmd_buffer->device->info.has_llc)
anv_state_clflush(state);
return state;
}
static VkResult
emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage,
struct anv_state *bt_state)
{
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct anv_pipeline *pipeline;
uint32_t bias, state_offset;
@@ -732,17 +856,10 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
assert(stage == MESA_SHADER_FRAGMENT);
assert(binding->binding == 0);
if (binding->index < subpass->color_count) {
const struct anv_image_view *iview =
fb->attachments[subpass->color_attachments[binding->index]];
assert(iview->color_rt_surface_state.alloc_size);
surface_state = iview->color_rt_surface_state;
anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
iview->bo, iview->offset);
const unsigned att = subpass->color_attachments[binding->index];
surface_state = cmd_buffer->state.attachments[att].color_rt_state;
} else {
/* Null render target */
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
surface_state = alloc_null_surface_state(cmd_buffer, fb);
surface_state = cmd_buffer->state.null_surface_state;
}
bt_map[bias + s] = surface_state.offset + state_offset;
@@ -1811,7 +1928,8 @@ void genX(CmdBeginRenderPass)(
cmd_buffer->state.framebuffer = framebuffer;
cmd_buffer->state.pass = pass;
cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, framebuffer,
pRenderPassBegin->pClearValues);
genX(flush_pipeline_select_3d)(cmd_buffer);