anv: Rework the way render target surfaces are allocated
This commit moves the allocation and filling out of surface state from CreateImageView time to BeginRenderPass time. Instead of allocating the render target surface state as part of the image view, we allocate it in the command buffer state at the same time that we set up clears. For secondary command buffers, we allocate memory for the surface states in BeginCommandBuffer but don't fill them out; instead, we use our new SOL-based memcpy function to copy the surface states from the primary command buffer. This allows us to handle secondary command buffers without the user specifying the framebuffer ahead-of-time. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
@@ -144,62 +144,6 @@ anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
|
||||
state->gen7.index_buffer = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
|
||||
*/
|
||||
void
|
||||
anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
|
||||
const VkRenderPassBeginInfo *info)
|
||||
{
|
||||
struct anv_cmd_state *state = &cmd_buffer->state;
|
||||
ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass);
|
||||
|
||||
vk_free(&cmd_buffer->pool->alloc, state->attachments);
|
||||
|
||||
if (pass->attachment_count == 0) {
|
||||
state->attachments = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
|
||||
pass->attachment_count *
|
||||
sizeof(state->attachments[0]),
|
||||
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
||||
if (state->attachments == NULL) {
|
||||
/* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
|
||||
abort();
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
|
||||
struct anv_render_pass_attachment *att = &pass->attachments[i];
|
||||
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
|
||||
VkImageAspectFlags clear_aspects = 0;
|
||||
|
||||
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
|
||||
/* color attachment */
|
||||
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
} else {
|
||||
/* depthstencil attachment */
|
||||
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
|
||||
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
|
||||
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
state->attachments[i].pending_clear_aspects = clear_aspects;
|
||||
if (clear_aspects) {
|
||||
assert(info->clearValueCount > i);
|
||||
state->attachments[i].clear_value = info->pClearValues[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkResult
|
||||
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
|
||||
gl_shader_stage stage, uint32_t size)
|
||||
|
Reference in New Issue
Block a user