radv: fix computing the number of ES VGPRS for TES on GFX10

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset
2019-07-09 08:27:30 +02:00
parent 2974df819e
commit d2a8b63a2c

View File

@@ -802,7 +802,8 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
if (stage == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
} else if (stage == MESA_SHADER_TESS_EVAL) {
es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 2;
bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
}
bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&