intel: Remove struct intel_framebuffer
With the vsync fields no longer relevant and by refactoring the code to no longer use color_rb[0-1] we can just use struct gl_framebuffer directly.
This commit is contained in:
@@ -191,10 +191,11 @@ intel_bits_per_pixel(const struct intel_renderbuffer *rb)
|
|||||||
void
|
void
|
||||||
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
||||||
{
|
{
|
||||||
struct intel_framebuffer *intel_fb = drawable->driverPrivate;
|
struct gl_framebuffer *fb = drawable->driverPrivate;
|
||||||
struct intel_renderbuffer *rb;
|
struct intel_renderbuffer *rb;
|
||||||
struct intel_region *region, *depth_region;
|
struct intel_region *region, *depth_region;
|
||||||
struct intel_context *intel = context->driverPrivate;
|
struct intel_context *intel = context->driverPrivate;
|
||||||
|
struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
|
||||||
__DRIbuffer *buffers = NULL;
|
__DRIbuffer *buffers = NULL;
|
||||||
__DRIscreen *screen;
|
__DRIscreen *screen;
|
||||||
int i, count;
|
int i, count;
|
||||||
@@ -210,26 +211,25 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
|||||||
if (screen->dri2.loader
|
if (screen->dri2.loader
|
||||||
&& (screen->dri2.loader->base.version > 2)
|
&& (screen->dri2.loader->base.version > 2)
|
||||||
&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
|
&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
|
||||||
struct intel_renderbuffer *depth_rb;
|
|
||||||
struct intel_renderbuffer *stencil_rb;
|
front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
|
||||||
|
back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
|
||||||
|
depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
|
||||||
|
stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
if ((intel->is_front_buffer_rendering ||
|
if ((intel->is_front_buffer_rendering ||
|
||||||
intel->is_front_buffer_reading ||
|
intel->is_front_buffer_reading ||
|
||||||
!intel_fb->color_rb[1])
|
!back_rb) && front_rb) {
|
||||||
&& intel_fb->color_rb[0]) {
|
|
||||||
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
|
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
|
||||||
attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
|
attachments[i++] = intel_bits_per_pixel(front_rb);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (intel_fb->color_rb[1]) {
|
if (back_rb) {
|
||||||
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
|
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
|
||||||
attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
|
attachments[i++] = intel_bits_per_pixel(back_rb);
|
||||||
}
|
}
|
||||||
|
|
||||||
depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
|
|
||||||
stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
|
|
||||||
|
|
||||||
if ((depth_rb != NULL) && (stencil_rb != NULL)) {
|
if ((depth_rb != NULL) && (stencil_rb != NULL)) {
|
||||||
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
|
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
|
||||||
attachments[i++] = intel_bits_per_pixel(depth_rb);
|
attachments[i++] = intel_bits_per_pixel(depth_rb);
|
||||||
@@ -250,13 +250,13 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
|||||||
drawable->loaderPrivate);
|
drawable->loaderPrivate);
|
||||||
} else if (screen->dri2.loader) {
|
} else if (screen->dri2.loader) {
|
||||||
i = 0;
|
i = 0;
|
||||||
if (intel_fb->color_rb[0])
|
if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
|
||||||
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
|
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
|
||||||
if (intel_fb->color_rb[1])
|
if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
|
||||||
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
|
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
|
||||||
if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
|
if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
|
||||||
attachments[i++] = __DRI_BUFFER_DEPTH;
|
attachments[i++] = __DRI_BUFFER_DEPTH;
|
||||||
if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
|
if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
|
||||||
attachments[i++] = __DRI_BUFFER_STENCIL;
|
attachments[i++] = __DRI_BUFFER_STENCIL;
|
||||||
|
|
||||||
buffers = (*screen->dri2.loader->getBuffers)(drawable,
|
buffers = (*screen->dri2.loader->getBuffers)(drawable,
|
||||||
@@ -289,32 +289,32 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
|||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
switch (buffers[i].attachment) {
|
switch (buffers[i].attachment) {
|
||||||
case __DRI_BUFFER_FRONT_LEFT:
|
case __DRI_BUFFER_FRONT_LEFT:
|
||||||
rb = intel_fb->color_rb[0];
|
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
|
||||||
region_name = "dri2 front buffer";
|
region_name = "dri2 front buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case __DRI_BUFFER_FAKE_FRONT_LEFT:
|
case __DRI_BUFFER_FAKE_FRONT_LEFT:
|
||||||
rb = intel_fb->color_rb[0];
|
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
|
||||||
region_name = "dri2 fake front buffer";
|
region_name = "dri2 fake front buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case __DRI_BUFFER_BACK_LEFT:
|
case __DRI_BUFFER_BACK_LEFT:
|
||||||
rb = intel_fb->color_rb[1];
|
rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
|
||||||
region_name = "dri2 back buffer";
|
region_name = "dri2 back buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case __DRI_BUFFER_DEPTH:
|
case __DRI_BUFFER_DEPTH:
|
||||||
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
|
rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
|
||||||
region_name = "dri2 depth buffer";
|
region_name = "dri2 depth buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case __DRI_BUFFER_DEPTH_STENCIL:
|
case __DRI_BUFFER_DEPTH_STENCIL:
|
||||||
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
|
rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
|
||||||
region_name = "dri2 depth / stencil buffer";
|
region_name = "dri2 depth / stencil buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case __DRI_BUFFER_STENCIL:
|
case __DRI_BUFFER_STENCIL:
|
||||||
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
|
rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
|
||||||
region_name = "dri2 stencil buffer";
|
region_name = "dri2 stencil buffer";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -361,7 +361,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
|
|||||||
intel_region_release(®ion);
|
intel_region_release(®ion);
|
||||||
|
|
||||||
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
|
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
|
||||||
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
|
rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
|
||||||
if (rb != NULL) {
|
if (rb != NULL) {
|
||||||
struct intel_region *stencil_region = NULL;
|
struct intel_region *stencil_region = NULL;
|
||||||
|
|
||||||
@@ -883,9 +883,8 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (driContextPriv) {
|
if (driContextPriv) {
|
||||||
struct intel_framebuffer *intel_fb =
|
struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
|
||||||
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
|
struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
|
||||||
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
|
|
||||||
|
|
||||||
intel_update_renderbuffers(driContextPriv, driDrawPriv);
|
intel_update_renderbuffers(driContextPriv, driDrawPriv);
|
||||||
if (driDrawPriv != driReadPriv)
|
if (driDrawPriv != driReadPriv)
|
||||||
@@ -898,10 +897,10 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
|
|||||||
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
|
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
|
||||||
}
|
}
|
||||||
|
|
||||||
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
|
_mesa_make_current(&intel->ctx, fb, readFb);
|
||||||
|
|
||||||
intel->driReadDrawable = driReadPriv;
|
intel->driReadDrawable = driReadPriv;
|
||||||
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
|
intel->driDrawable = driDrawPriv;
|
||||||
|
intel_draw_buffer(&intel->ctx, fb);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_mesa_make_current(NULL, NULL, NULL);
|
_mesa_make_current(NULL, NULL, NULL);
|
||||||
|
@@ -222,7 +222,6 @@ static void
|
|||||||
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
|
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||||
GLuint width, GLuint height)
|
GLuint width, GLuint height)
|
||||||
{
|
{
|
||||||
struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
|
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
_mesa_resize_framebuffer(ctx, fb, width, height);
|
_mesa_resize_framebuffer(ctx, fb, width, height);
|
||||||
@@ -233,9 +232,10 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Make sure all window system renderbuffers are up to date */
|
/* Make sure all window system renderbuffers are up to date */
|
||||||
for (i = 0; i < 2; i++) {
|
for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
|
||||||
struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
|
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
|
||||||
|
|
||||||
/* only resize if size is changing */
|
/* only resize if size is changing */
|
||||||
if (rb && (rb->Width != width || rb->Height != height)) {
|
if (rb && (rb->Width != width || rb->Height != height)) {
|
||||||
|
@@ -33,17 +33,6 @@
|
|||||||
|
|
||||||
struct intel_context;
|
struct intel_context;
|
||||||
|
|
||||||
/**
|
|
||||||
* Intel framebuffer, derived from gl_framebuffer.
|
|
||||||
*/
|
|
||||||
struct intel_framebuffer
|
|
||||||
{
|
|
||||||
struct gl_framebuffer Base;
|
|
||||||
|
|
||||||
struct intel_renderbuffer *color_rb[2];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Intel renderbuffer, derived from gl_renderbuffer.
|
* Intel renderbuffer, derived from gl_renderbuffer.
|
||||||
*/
|
*/
|
||||||
@@ -109,7 +98,7 @@ intel_fbo_init(struct intel_context *intel);
|
|||||||
|
|
||||||
|
|
||||||
extern void
|
extern void
|
||||||
intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
|
intel_flip_renderbuffers(struct gl_framebuffer *fb);
|
||||||
|
|
||||||
|
|
||||||
static INLINE struct intel_region *
|
static INLINE struct intel_region *
|
||||||
|
@@ -159,6 +159,8 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
|||||||
__DRIdrawable * driDrawPriv,
|
__DRIdrawable * driDrawPriv,
|
||||||
const __GLcontextModes * mesaVis, GLboolean isPixmap)
|
const __GLcontextModes * mesaVis, GLboolean isPixmap)
|
||||||
{
|
{
|
||||||
|
struct intel_renderbuffer *rb;
|
||||||
|
|
||||||
if (isPixmap) {
|
if (isPixmap) {
|
||||||
return GL_FALSE; /* not implemented */
|
return GL_FALSE; /* not implemented */
|
||||||
}
|
}
|
||||||
@@ -167,12 +169,12 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
|||||||
mesaVis->depthBits != 24);
|
mesaVis->depthBits != 24);
|
||||||
gl_format rgbFormat;
|
gl_format rgbFormat;
|
||||||
|
|
||||||
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
|
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
|
||||||
|
|
||||||
if (!intel_fb)
|
if (!fb)
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
|
|
||||||
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
|
_mesa_initialize_framebuffer(fb, mesaVis);
|
||||||
|
|
||||||
if (mesaVis->redBits == 5)
|
if (mesaVis->redBits == 5)
|
||||||
rgbFormat = MESA_FORMAT_RGB565;
|
rgbFormat = MESA_FORMAT_RGB565;
|
||||||
@@ -182,16 +184,12 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
|||||||
rgbFormat = MESA_FORMAT_ARGB8888;
|
rgbFormat = MESA_FORMAT_ARGB8888;
|
||||||
|
|
||||||
/* setup the hardware-based renderbuffers */
|
/* setup the hardware-based renderbuffers */
|
||||||
intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
|
rb = intel_create_renderbuffer(rgbFormat);
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
|
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base);
|
||||||
&intel_fb->color_rb[0]->Base);
|
|
||||||
|
|
||||||
if (mesaVis->doubleBufferMode) {
|
if (mesaVis->doubleBufferMode) {
|
||||||
intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
|
rb = intel_create_renderbuffer(rgbFormat);
|
||||||
|
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base);
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
|
|
||||||
&intel_fb->color_rb[1]->Base);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mesaVis->depthBits == 24) {
|
if (mesaVis->depthBits == 24) {
|
||||||
@@ -200,32 +198,29 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
|||||||
struct intel_renderbuffer *depthStencilRb
|
struct intel_renderbuffer *depthStencilRb
|
||||||
= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
|
= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
|
||||||
/* note: bind RB to two attachment points */
|
/* note: bind RB to two attachment points */
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
|
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
|
||||||
&depthStencilRb->Base);
|
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
|
|
||||||
&depthStencilRb->Base);
|
|
||||||
} else {
|
} else {
|
||||||
struct intel_renderbuffer *depthRb
|
struct intel_renderbuffer *depthRb
|
||||||
= intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
|
= intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
|
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
|
||||||
&depthRb->Base);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (mesaVis->depthBits == 16) {
|
else if (mesaVis->depthBits == 16) {
|
||||||
/* just 16-bit depth buffer, no hw stencil */
|
/* just 16-bit depth buffer, no hw stencil */
|
||||||
struct intel_renderbuffer *depthRb
|
struct intel_renderbuffer *depthRb
|
||||||
= intel_create_renderbuffer(MESA_FORMAT_Z16);
|
= intel_create_renderbuffer(MESA_FORMAT_Z16);
|
||||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
|
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* now add any/all software-based renderbuffers we may need */
|
/* now add any/all software-based renderbuffers we may need */
|
||||||
_mesa_add_soft_renderbuffers(&intel_fb->Base,
|
_mesa_add_soft_renderbuffers(fb,
|
||||||
GL_FALSE, /* never sw color */
|
GL_FALSE, /* never sw color */
|
||||||
GL_FALSE, /* never sw depth */
|
GL_FALSE, /* never sw depth */
|
||||||
swStencil, mesaVis->accumRedBits > 0,
|
swStencil, mesaVis->accumRedBits > 0,
|
||||||
GL_FALSE, /* never sw alpha */
|
GL_FALSE, /* never sw alpha */
|
||||||
GL_FALSE /* never sw aux */ );
|
GL_FALSE /* never sw aux */ );
|
||||||
driDrawPriv->driverPrivate = (void *) intel_fb;
|
driDrawPriv->driverPrivate = fb;
|
||||||
|
|
||||||
return GL_TRUE;
|
return GL_TRUE;
|
||||||
}
|
}
|
||||||
@@ -234,31 +229,9 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
|
|||||||
static void
|
static void
|
||||||
intelDestroyBuffer(__DRIdrawable * driDrawPriv)
|
intelDestroyBuffer(__DRIdrawable * driDrawPriv)
|
||||||
{
|
{
|
||||||
struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
|
struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
|
||||||
struct intel_renderbuffer *depth_rb;
|
|
||||||
struct intel_renderbuffer *stencil_rb;
|
|
||||||
|
|
||||||
if (intel_fb) {
|
_mesa_reference_framebuffer(&fb, NULL);
|
||||||
if (intel_fb->color_rb[0]) {
|
|
||||||
intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (intel_fb->color_rb[1]) {
|
|
||||||
intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
|
|
||||||
if (depth_rb) {
|
|
||||||
intel_renderbuffer_set_region(depth_rb, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
|
|
||||||
if (stencil_rb) {
|
|
||||||
intel_renderbuffer_set_region(stencil_rb, NULL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* There are probably better ways to do this, such as an
|
/* There are probably better ways to do this, such as an
|
||||||
|
@@ -725,7 +725,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
|
|||||||
GLint glx_texture_format,
|
GLint glx_texture_format,
|
||||||
__DRIdrawable *dPriv)
|
__DRIdrawable *dPriv)
|
||||||
{
|
{
|
||||||
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
|
struct gl_framebuffer *fb = dPriv->driverPrivate;
|
||||||
struct intel_context *intel = pDRICtx->driverPrivate;
|
struct intel_context *intel = pDRICtx->driverPrivate;
|
||||||
GLcontext *ctx = &intel->ctx;
|
GLcontext *ctx = &intel->ctx;
|
||||||
struct intel_texture_object *intelObj;
|
struct intel_texture_object *intelObj;
|
||||||
@@ -744,7 +744,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
|
|||||||
|
|
||||||
intel_update_renderbuffers(pDRICtx, dPriv);
|
intel_update_renderbuffers(pDRICtx, dPriv);
|
||||||
|
|
||||||
rb = intel_fb->color_rb[0];
|
rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
|
||||||
/* If the region isn't set, then intel_update_renderbuffers was unable
|
/* If the region isn't set, then intel_update_renderbuffers was unable
|
||||||
* to get the buffers for the drawable.
|
* to get the buffers for the drawable.
|
||||||
*/
|
*/
|
||||||
|
Reference in New Issue
Block a user