mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -219,9 +219,8 @@
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/** For GL_ARB_vertex_shader */
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/*@{*/
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#define MAX_VERTEX_GENERIC_ATTRIBS 16
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#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
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#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
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MAX_TEXTURE_IMAGE_UNITS)
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
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/*@}*/
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@@ -246,7 +245,6 @@
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/** For GL_ARB_geometry_shader4 */
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/*@{*/
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#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8
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#define MAX_GEOMETRY_VARYING_COMPONENTS 32
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#define MAX_VERTEX_VARYING_COMPONENTS 32
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#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512
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@@ -601,10 +601,10 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
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ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
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ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
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ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxGeometryTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
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ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
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ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
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ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
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@@ -676,8 +676,6 @@ check_context_limits(struct gl_context *ctx)
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assert(VARYING_SLOT_MAX <=
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(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
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assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
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/* shader-related checks */
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assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
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@@ -98,7 +98,7 @@ void st_init_limits(struct st_context *st)
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c->MaxVertexTextureImageUnits
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= _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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MAX_TEXTURE_IMAGE_UNITS);
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c->MaxCombinedTextureImageUnits
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= _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
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