mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -98,7 +98,7 @@ void st_init_limits(struct st_context *st)
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c->MaxVertexTextureImageUnits
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= _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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MAX_TEXTURE_IMAGE_UNITS);
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c->MaxCombinedTextureImageUnits
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= _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
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