radeonsi: add missing initialization of registers
(random initial gfx10 commit:)
Fixes: 78cdf9a99f
- amd/addrlib: add gfx10 support
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5798>
This commit is contained in:
@@ -364,10 +364,22 @@ void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf
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radeon_set_sh_reg_seq(cs, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
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radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
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radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
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/* Disable profiling on compute queues. */
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if (cs != sctx->gfx_cs || !sctx->screen->info.has_graphics) {
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radeon_set_sh_reg(cs, R_00B82C_COMPUTE_PERFCOUNT_ENABLE, 0);
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radeon_set_sh_reg(cs, R_00B878_COMPUTE_THREAD_TRACE_ENABLE, 0);
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}
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}
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if (sctx->chip_class >= GFX10)
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if (sctx->chip_class >= GFX10) {
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radeon_set_sh_reg(cs, R_00B890_COMPUTE_USER_ACCUM_0, 0);
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radeon_set_sh_reg(cs, R_00B894_COMPUTE_USER_ACCUM_1, 0);
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radeon_set_sh_reg(cs, R_00B898_COMPUTE_USER_ACCUM_2, 0);
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radeon_set_sh_reg(cs, R_00B89C_COMPUTE_USER_ACCUM_3, 0);
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radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
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radeon_set_sh_reg(cs, R_00B9F4_COMPUTE_DISPATCH_TUNNEL, 0);
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}
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/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
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* and is now per pipe, so it should be handled in the
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@@ -393,6 +405,15 @@ void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf
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radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR, bc_va >> 8);
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}
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}
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/* cs_preamble_state initializes this for the gfx queue, so only do this
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* if we are on a compute queue.
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*/
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if (sctx->chip_class >= GFX9 &&
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(cs != sctx->gfx_cs || !sctx->screen->info.has_graphics)) {
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radeon_set_uconfig_reg(cs, R_0301EC_CP_COHER_START_DELAY,
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sctx->chip_class >= GFX10 ? 0x20 : 0);
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}
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}
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static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader,
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@@ -5350,6 +5350,27 @@ void si_init_cs_preamble_state(struct si_context *sctx)
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si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
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S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
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si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
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si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
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sctx->chip_class >= GFX10 ? 0x20 : 0);
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}
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if (sctx->chip_class >= GFX10) {
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si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
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si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
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si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
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si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
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si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
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si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
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si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
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si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
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si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
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si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
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si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
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si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
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si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
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si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
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si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
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si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
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}
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sctx->cs_preamble_state = pm4;
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