glsl: don't apply uniform/buffer layouts to interface blocks
If the following patch we will stop setting these layouts by default on interface blocks, so we need to do this to avoid hitting the assert. Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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@@ -6465,8 +6465,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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* the structure may contain a structure that contains ... a matrix
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* that need the proper layout.
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*/
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if (field_type->without_array()->is_matrix()
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|| field_type->without_array()->is_record()) {
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if (is_interface &&
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(layout->flags.q.uniform || layout->flags.q.buffer) &&
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(field_type->without_array()->is_matrix()
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|| field_type->without_array()->is_record())) {
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/* If no layout is specified for the field, inherit the layout
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* from the block.
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*/
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@@ -6477,11 +6479,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
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else if (qual->flags.q.column_major)
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fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
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/* If we're processing an interface block, the matrix layout must
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* be decided by this point.
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/* If we're processing an uniform or buffer block, the matrix
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* layout must be decided by this point.
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*/
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assert(!is_interface
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|| fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
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assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
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|| fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
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}
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