r300g: adapt to blend changes
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@@ -164,15 +164,15 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
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{
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struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
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if (state->blend_enable)
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if (state->rt[0].blend_enable)
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{
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unsigned eqRGB = state->rgb_func;
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unsigned srcRGB = state->rgb_src_factor;
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unsigned dstRGB = state->rgb_dst_factor;
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unsigned eqRGB = state->rt[0].rgb_func;
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unsigned srcRGB = state->rt[0].rgb_src_factor;
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unsigned dstRGB = state->rt[0].rgb_dst_factor;
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unsigned eqA = state->alpha_func;
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unsigned srcA = state->alpha_src_factor;
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unsigned dstA = state->alpha_dst_factor;
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unsigned eqA = state->rt[0].alpha_func;
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unsigned srcA = state->rt[0].alpha_src_factor;
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unsigned dstA = state->rt[0].alpha_dst_factor;
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/* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
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* this is just the crappy D3D naming */
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@@ -290,16 +290,16 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
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}
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/* Color Channel Mask */
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if (state->colormask & PIPE_MASK_R) {
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if (state->rt[0].colormask & PIPE_MASK_R) {
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blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
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}
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if (state->colormask & PIPE_MASK_G) {
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if (state->rt[0].colormask & PIPE_MASK_G) {
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blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
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}
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if (state->colormask & PIPE_MASK_B) {
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if (state->rt[0].colormask & PIPE_MASK_B) {
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blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
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}
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if (state->colormask & PIPE_MASK_A) {
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if (state->rt[0].colormask & PIPE_MASK_A) {
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blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
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}
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