radv: add the provoking vertex mode to the pipeline/shader keys
It might change the NGG code on GFX10+. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Tested-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10449>
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@@ -2605,9 +2605,18 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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key.is_int10 = blend->col_format_is_int10;
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}
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if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
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if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
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key.topology = pCreateInfo->pInputAssemblyState->topology;
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const VkPipelineRasterizationStateCreateInfo *raster_info = pCreateInfo->pRasterizationState;
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const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provoking_vtx_info =
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vk_find_struct_const(raster_info->pNext,
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PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
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if (provoking_vtx_info &&
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provoking_vtx_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) {
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key.provoking_vtx_last = true;
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}
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}
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return key;
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}
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@@ -2636,6 +2645,7 @@ radv_fill_shader_keys(struct radv_device *device, struct radv_shader_variant_key
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keys[MESA_SHADER_VERTEX].vs.alpha_adjust[i] = key->vertex_alpha_adjust[i];
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}
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keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
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keys[MESA_SHADER_VERTEX].vs.provoking_vtx_last = key->provoking_vtx_last;
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
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