docs: drop rogue backtick
Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19594>
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@@ -136,7 +136,7 @@ support for sRGB texture formats and was included in OpenGL 2.1. In 2010,
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GL_EXT_texture_sRGB_decode added a flag to allow you to disable texture
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decoding so that the shader received the data still in the sRGB colorspace.
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Then, in 2012, GL_ARB_texture_view came along and made
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GL_EXT_texture_sRGB_decode` simultaneously obsolete and very confusing. Now,
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GL_EXT_texture_sRGB_decode simultaneously obsolete and very confusing. Now,
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thanks to the combination of extensions, you can upload a texture as linear,
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create an sRGB view of it and ask that sRGB not be decoded. What format is it
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in again?
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