mesa/st: add ignore_srgb_decode param to st_convert_sampler
same as st_get_texture_sampler_view_from_stobj, no functional changes Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>
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Marge Bot

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28d033b34f
commit
d1e33fa345
@@ -233,7 +233,7 @@ new_texture_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
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if (!st_finalize_texture(ctx, pipe, texObj, 0))
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return 0;
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st_convert_sampler(st, texObj, sampObj, 0, &sampler, false);
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st_convert_sampler(st, texObj, sampObj, 0, &sampler, false, false);
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/* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
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view = st_get_texture_sampler_view_from_stobj(st, texObj, sampObj, 0,
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@@ -61,7 +61,8 @@ st_convert_sampler(const struct st_context *st,
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const struct gl_sampler_object *msamp,
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float tex_unit_lod_bias,
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struct pipe_sampler_state *sampler,
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bool seamless_cube_map)
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bool seamless_cube_map,
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bool ignore_srgb_decode)
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{
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memcpy(sampler, &msamp->Attrib.state, sizeof(*sampler));
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@@ -163,7 +164,7 @@ st_convert_sampler_from_unit(const struct st_context *st,
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msamp = _mesa_get_samplerobj(ctx, texUnit);
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st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBiasQuantized,
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sampler, ctx->Texture.CubeMapSeamless);
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sampler, ctx->Texture.CubeMapSeamless, true);
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}
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@@ -239,7 +239,8 @@ st_convert_sampler(const struct st_context *st,
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const struct gl_sampler_object *msamp,
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float tex_unit_lod_bias,
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struct pipe_sampler_state *sampler,
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bool seamless_cube_map);
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bool seamless_cube_map,
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bool ignore_srgb_decode);
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void
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st_convert_sampler_from_unit(const struct st_context *st,
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