anv: set 3DSTATE_[MESH|TASK]_CONTROL.MaximumNumberofThreadGroups
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.
MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.
Fixes: ef04caea9b
("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
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commit
d1d2dee970
@@ -1695,6 +1695,7 @@ emit_task_state(struct anv_graphics_pipeline *pipeline)
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tc.TaskShaderEnable = true;
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tc.ScratchSpaceBuffer =
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get_scratch_surf(&pipeline->base, MESA_SHADER_TASK, task_bin);
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tc.MaximumNumberofThreadGroups = 511;
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}
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const struct intel_device_info *devinfo = pipeline->base.device->info;
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@@ -1751,8 +1752,7 @@ emit_mesh_state(struct anv_graphics_pipeline *pipeline)
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mc.MeshShaderEnable = true;
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mc.ScratchSpaceBuffer =
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get_scratch_surf(&pipeline->base, MESA_SHADER_MESH, mesh_bin);
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/* TODO(mesh): MaximumNumberofThreadGroups. */
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mc.MaximumNumberofThreadGroups = 511;
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}
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const struct intel_device_info *devinfo = pipeline->base.device->info;
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