intel/compiler: Add a flag to avoid compacting push constants

In vec4, we can just not run the pass.  In fs, things are a bit more
deeply intertwined.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand
2019-10-31 15:57:52 -05:00
parent aecde23519
commit d1c4e64a69
6 changed files with 177 additions and 152 deletions

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@@ -673,6 +673,7 @@ iris_screen_create(int fd, const struct pipe_screen_config *config)
screen->compiler->shader_perf_log = iris_shader_perf_log;
screen->compiler->supports_pull_constants = false;
screen->compiler->supports_shader_constants = true;
screen->compiler->compact_params = false;
iris_disk_cache_init(screen);

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@@ -119,6 +119,12 @@ struct brw_compiler {
* whether nir_opt_large_constants will be run.
*/
bool supports_shader_constants;
/**
* Whether or not the driver wants uniform params to be compacted by the
* back-end compiler.
*/
bool compact_params;
};
/**

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@@ -2307,6 +2307,7 @@ fs_visitor::assign_constant_locations()
return;
}
if (compiler->compact_params) {
struct uniform_slot_info slots[uniforms];
memset(slots, 0, sizeof(slots));
@@ -2316,10 +2317,10 @@ fs_visitor::assign_constant_locations()
continue;
/* NIR tightly packs things so the uniform number might not be
* aligned (if we have a double right after a float, for instance).
* This is fine because the process of re-arranging them will ensure
* that things are properly aligned. The offset into that uniform,
* however, must be aligned.
* aligned (if we have a double right after a float, for
* instance). This is fine because the process of re-arranging
* them will ensure that things are properly aligned. The offset
* into that uniform, however, must be aligned.
*
* In Vulkan, we have explicit offsets but everything is crammed
* into a single "variable" so inst->src[i].nr will always be 0.
@@ -2362,9 +2363,9 @@ fs_visitor::assign_constant_locations()
if (subgroup_id_index >= 0)
max_push_components--; /* Save a slot for the thread ID */
/* We push small arrays, but no bigger than 16 floats. This is big enough
* for a vec4 but hopefully not large enough to push out other stuff. We
* should probably use a better heuristic at some point.
/* We push small arrays, but no bigger than 16 floats. This is big
* enough for a vec4 but hopefully not large enough to push out other
* stuff. We should probably use a better heuristic at some point.
*/
const unsigned int max_chunk_size = 16;
@@ -2462,20 +2463,6 @@ fs_visitor::assign_constant_locations()
num_pull_constants);
}
/* Now that we know how many regular uniforms we'll push, reduce the
* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
*/
unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
for (int i = 0; i < 4; i++) {
struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
if (push_length + range->length > 64)
range->length = 64 - push_length;
push_length += range->length;
}
assert(push_length <= 64);
/* Up until now, the param[] array has been indexed by reg + offset
* of UNIFORM registers. Move pull constants into pull_param[] and
* condense param[] to only contain the uniforms we chose to push.
@@ -2493,6 +2480,32 @@ fs_visitor::assign_constant_locations()
}
}
ralloc_free(param);
} else {
/* If we don't want to compact anything, just set up dummy push/pull
* arrays. All the rest of the compiler cares about are these arrays.
*/
push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
for (unsigned u = 0; u < uniforms; u++)
push_constant_loc[u] = u;
memset(pull_constant_loc, -1, uniforms * sizeof(*pull_constant_loc));
}
/* Now that we know how many regular uniforms we'll push, reduce the
* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
*/
unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
for (int i = 0; i < 4; i++) {
struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
if (push_length + range->length > 64)
range->length = 64 - push_length;
push_length += range->length;
}
assert(push_length <= 64);
}
bool

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@@ -633,6 +633,9 @@ set_push_constant_loc(const int nr_uniforms, int *new_uniform_count,
void
vec4_visitor::pack_uniform_registers()
{
if (!compiler->compact_params)
return;
uint8_t chans_used[this->uniforms];
int new_loc[this->uniforms];
int new_chan[this->uniforms];

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@@ -560,6 +560,7 @@ anv_physical_device_init(struct anv_physical_device *device,
device->compiler->constant_buffer_0_is_relative =
device->info.gen < 8 || !device->has_context_isolation;
device->compiler->supports_shader_constants = true;
device->compiler->compact_params = true;
/* Broadwell PRM says:
*

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@@ -2799,6 +2799,7 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen)
!(screen->kernel_features & KERNEL_ALLOWS_CONTEXT_ISOLATION);
screen->compiler->supports_pull_constants = true;
screen->compiler->compact_params = true;
screen->has_exec_fence =
intel_get_boolean(screen, I915_PARAM_HAS_EXEC_FENCE);