cso: add constant buffer save/restore feature for postprocessing

Postprocessing is an internal meta op and should restore the states
it changes.
This commit is contained in:
Marek Olšák
2013-03-18 22:36:21 +01:00
parent 35c522dce4
commit d1b91e309b
5 changed files with 83 additions and 5 deletions

View File

@@ -90,6 +90,9 @@ struct cso_context {
struct pipe_vertex_buffer aux_vertex_buffer_saved;
unsigned aux_vertex_buffer_index;
struct pipe_constant_buffer aux_constbuf_current[PIPE_SHADER_TYPES];
struct pipe_constant_buffer aux_constbuf_saved[PIPE_SHADER_TYPES];
unsigned nr_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
@@ -329,6 +332,11 @@ void cso_release_all( struct cso_context *ctx )
pipe_resource_reference(&ctx->aux_vertex_buffer_current.buffer, NULL);
pipe_resource_reference(&ctx->aux_vertex_buffer_saved.buffer, NULL);
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
pipe_resource_reference(&ctx->aux_constbuf_current[i].buffer, NULL);
pipe_resource_reference(&ctx->aux_constbuf_saved[i].buffer, NULL);
}
for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
pipe_so_target_reference(&ctx->so_targets[i], NULL);
pipe_so_target_reference(&ctx->so_targets_saved[i], NULL);
@@ -1318,6 +1326,57 @@ cso_restore_stream_outputs(struct cso_context *ctx)
ctx->nr_so_targets_saved = 0;
}
/* constant buffers */
void
cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
unsigned index, struct pipe_constant_buffer *cb)
{
struct pipe_context *pipe = cso->pipe;
pipe->set_constant_buffer(pipe, shader_stage, index, cb);
if (index == 0) {
util_copy_constant_buffer(&cso->aux_constbuf_current[shader_stage], cb);
}
}
void
cso_set_constant_buffer_resource(struct cso_context *cso,
unsigned shader_stage,
unsigned index,
struct pipe_resource *buffer)
{
if (buffer) {
struct pipe_constant_buffer cb;
cb.buffer = buffer;
cb.buffer_offset = 0;
cb.buffer_size = buffer->width0;
cb.user_buffer = NULL;
cso_set_constant_buffer(cso, shader_stage, index, &cb);
} else {
cso_set_constant_buffer(cso, shader_stage, index, NULL);
}
}
void
cso_save_constant_buffer_slot0(struct cso_context *cso,
unsigned shader_stage)
{
util_copy_constant_buffer(&cso->aux_constbuf_saved[shader_stage],
&cso->aux_constbuf_current[shader_stage]);
}
void
cso_restore_constant_buffer_slot0(struct cso_context *cso,
unsigned shader_stage)
{
cso_set_constant_buffer(cso, shader_stage, 0,
&cso->aux_constbuf_saved[shader_stage]);
pipe_resource_reference(&cso->aux_constbuf_saved[shader_stage].buffer,
NULL);
}
/* drawing */
void

View File

@@ -203,6 +203,19 @@ void
cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
/* constant buffers */
void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
unsigned index, struct pipe_constant_buffer *cb);
void cso_set_constant_buffer_resource(struct cso_context *cso,
unsigned shader_stage,
unsigned index,
struct pipe_resource *buffer);
void cso_save_constant_buffer_slot0(struct cso_context *cso,
unsigned shader_stage);
void cso_restore_constant_buffer_slot0(struct cso_context *cso,
unsigned shader_stage);
/* drawing */

View File

@@ -99,8 +99,8 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
dimensions[1] = p->framebuffer.height;
}
pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_VERTEX, 0, constbuf);
cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT, 0, constbuf);
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;

View File

@@ -82,6 +82,8 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
cso_save_vertex_shader(cso);
cso_save_viewport(cso);
cso_save_aux_vertex_buffer_slot(cso);
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_save_render_condition(cso);
/* set default state */
@@ -141,6 +143,8 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
cso_restore_vertex_shader(cso);
cso_restore_viewport(cso);
cso_restore_aux_vertex_buffer_slot(cso);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_restore_render_condition(cso);
pipe_resource_reference(&ppq->depth, NULL);

View File

@@ -39,6 +39,7 @@
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "cso_cache/cso_context.h"
#include "st_debug.h"
#include "st_context.h"
@@ -96,16 +97,17 @@ void st_upload_constants( struct st_context *st,
_mesa_print_parameter_list(params);
}
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb);
cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
st->state.constants[shader_type].ptr = params->ParameterValues;
st->state.constants[shader_type].size = paramBytes;
}
else if (st->state.constants[shader_type].ptr) {
/* Unbind. */
st->state.constants[shader_type].ptr = NULL;
st->state.constants[shader_type].size = 0;
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
}
}
@@ -196,7 +198,7 @@ static void st_bind_ubos(struct st_context *st,
cb.buffer_size = st_obj->buffer->width0 - binding->Offset;
st->pipe->set_constant_buffer(st->pipe, shader_type, 1 + i, &cb);
cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
}