mesa: add enable bit for ARB_explicit_uniform_location
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -100,6 +100,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 },
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{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
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{ "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
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{ "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 },
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{ "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
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{ "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
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{ "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
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@@ -3520,6 +3520,7 @@ struct gl_extensions
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GLboolean ARB_fragment_shader;
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GLboolean ARB_framebuffer_object;
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GLboolean ARB_explicit_attrib_location;
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GLboolean ARB_explicit_uniform_location;
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GLboolean ARB_geometry_shader4;
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GLboolean ARB_gpu_shader5;
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GLboolean ARB_half_float_vertex;
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