mesa: add enable bit for ARB_explicit_uniform_location

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Tapani Pälli
2014-03-04 15:23:31 +02:00
parent bd5f1202fb
commit d1a64aad16
2 changed files with 2 additions and 0 deletions

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@@ -100,6 +100,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 },
{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
{ "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
{ "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 },
{ "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
{ "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
{ "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },

View File

@@ -3520,6 +3520,7 @@ struct gl_extensions
GLboolean ARB_fragment_shader;
GLboolean ARB_framebuffer_object;
GLboolean ARB_explicit_attrib_location;
GLboolean ARB_explicit_uniform_location;
GLboolean ARB_geometry_shader4;
GLboolean ARB_gpu_shader5;
GLboolean ARB_half_float_vertex;