st/glsl: support clamping color outputs in compat for gs/tes
This support requires the driver to be a NIR driver as we use the NIR lowering pass to do the clamping. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -220,7 +220,25 @@ st_update_common_program(struct st_context *st, struct gl_program *prog,
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if (st->shader_has_one_variant[prog->info.stage] && stp->variants)
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return stp->variants->driver_shader;
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return st_get_basic_variant(st, pipe_shader, stp)->driver_shader;
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struct st_basic_variant_key key;
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/* use memset, not an initializer to be sure all memory is zeroed */
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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if (pipe_shader == PIPE_SHADER_GEOMETRY ||
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pipe_shader == PIPE_SHADER_TESS_EVAL) {
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key.clamp_color = st->clamp_vert_color_in_shader &&
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st->ctx->Light._ClampVertexColor &&
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(stp->Base.info.outputs_written &
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(VARYING_SLOT_COL0 |
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VARYING_SLOT_COL1 |
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VARYING_SLOT_BFC0 |
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VARYING_SLOT_BFC1));
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}
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return st_get_basic_variant(st, pipe_shader, stp, &key)->driver_shader;
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}
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@@ -238,8 +238,12 @@ st_invalidate_state(struct gl_context *ctx)
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st->dirty |= ST_NEW_VERTEX_ARRAYS;
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/* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
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if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
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if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
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st->dirty |= ST_NEW_VS_STATE;
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if (st->ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) {
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st->dirty |= ST_NEW_GS_STATE | ST_NEW_TES_STATE;
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}
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}
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/* Which shaders are dirty will be determined manually. */
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if (new_state & _NEW_PROGRAM) {
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@@ -701,8 +705,12 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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!st->force_persample_in_shader;
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st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
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st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
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st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
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st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
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st->has_shareable_shaders &&
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!st->clamp_vert_color_in_shader;
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st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
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st->has_shareable_shaders &&
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!st->clamp_vert_color_in_shader;
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st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
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st->bitmap.cache.empty = true;
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@@ -1632,14 +1632,12 @@ st_translate_geometry_program(struct st_context *st,
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struct st_basic_variant *
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st_get_basic_variant(struct st_context *st,
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unsigned pipe_shader,
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struct st_common_program *prog)
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struct st_common_program *prog,
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const struct st_basic_variant_key *key)
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{
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struct pipe_context *pipe = st->pipe;
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struct st_basic_variant *v;
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struct st_basic_variant_key key;
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struct pipe_shader_state tgsi = {0};
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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/* Search for existing variant */
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for (v = prog->variants; v; v = v->next) {
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@@ -1656,6 +1654,10 @@ st_get_basic_variant(struct st_context *st,
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if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
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tgsi.type = PIPE_SHADER_IR_NIR;
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tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
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if (key->clamp_color)
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NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
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tgsi.stream_output = prog->tgsi.stream_output;
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} else
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tgsi = prog->tgsi;
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@@ -1676,7 +1678,7 @@ st_get_basic_variant(struct st_context *st,
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return NULL;
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}
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v->key = key;
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v->key = *key;
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/* insert into list */
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v->next = prog->variants;
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@@ -2058,19 +2060,34 @@ st_precompile_shader_variant(struct st_context *st,
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case GL_TESS_CONTROL_PROGRAM_NV: {
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struct st_common_program *p = st_common_program(prog);
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st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, p);
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struct st_basic_variant_key key;
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, p, &key);
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break;
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}
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case GL_TESS_EVALUATION_PROGRAM_NV: {
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struct st_common_program *p = st_common_program(prog);
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st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, p);
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struct st_basic_variant_key key;
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, p, &key);
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break;
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}
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case GL_GEOMETRY_PROGRAM_NV: {
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struct st_common_program *p = st_common_program(prog);
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st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, p);
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struct st_basic_variant_key key;
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, p, &key);
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break;
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}
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@@ -241,6 +241,9 @@ struct st_vertex_program
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struct st_basic_variant_key
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{
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struct st_context *st; /**< variants are per-context */
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/** For compat profile */
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bool clamp_color;
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};
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@@ -401,7 +404,8 @@ st_get_cp_variant(struct st_context *st,
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extern struct st_basic_variant *
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st_get_basic_variant(struct st_context *st,
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unsigned pipe_shader,
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struct st_common_program *p);
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struct st_common_program *p,
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const struct st_basic_variant_key *key);
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extern void
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st_release_vp_variants( struct st_context *st,
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