fill in chapter 5, 6 text
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@@ -8,7 +8,7 @@ Name Strings
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Contact
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Brian Paul (brian_e_paul 'at' yahoo.com)
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Brian Paul (brian @ tungstengraphics.com)
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Status
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@@ -18,7 +18,7 @@ Version
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Last Modified Date: July 20, 2003
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Author Revision: 1.0
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$Date: 2003/07/21 04:23:32 $ $Revision: 1.1 $
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$Date: 2003/07/23 15:45:25 $ $Revision: 1.2 $
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Number
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@@ -41,21 +41,19 @@ Overview
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only provides the minimal hooks required to implement a debugger.
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There are facilities to do the following:
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1. Query the current values of input, output and temporary registers.
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2. Query the current program position during execution.
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3. Have the GL call a user-specified function prior to executing
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1. Have the GL call a user-specified function prior to executing
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each vertex or fragment instruction.
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2. Query the current program string's execution position.
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3. Query the current values of intermediate program values.
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The main feature is the ProgramCallbackMESA function. It allows the
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user to register a callback function with the GL. The callback will
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be called prior to executing each vertex or fragment program instruction.
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The callback function can determine whether to return immediately (to
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continue program execution) or stop and process user commands.
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From within the callback, the user may issue glGet* commands to
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query current GL state. The GetProgramRegisterfvMESA function allows
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all program register values to be queried (such as temporaries,
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input attributes, and result registers).
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current program values to be queried (such as temporaries, input
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attributes, and result registers).
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There are flags for enabling/disabling the program callbacks.
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@@ -88,7 +86,8 @@ Issues
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programs I don't see another way to do it.
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3. How do we prevent the user from doing something crazy in the
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callback function, like trying to call glBegin?
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callback function, like trying to call glBegin (leading to
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recursion)?
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The rule is that the callback function can only issue glGet*()
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functions and no other GL commands. It could be difficult to
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@@ -98,8 +97,19 @@ Issues
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4. Is this extension amenable to hardware implementation?
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Unresolved, but we'd hope so. Perhaps the GL implementation
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will have to fall back to a software path when debugging.
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Hopefully, but if not, the GL implementation will have to fall
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back to a software path when debugging. This may be acceptable
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for debugging.
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5. What's the <data> parameter to ProgramCallbackMESA for?
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It's a common programming practice to associate a user-supplied
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value with callback functions.
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6. Debuggers often allow one to modify intermediate program values,
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then continue. Does this extension support that?
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No.
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New Procedures and Functions (and datatypes)
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@@ -148,17 +158,73 @@ Operations and the Frame Buffer)
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Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
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XXX Document ProgramCallbackMESA here
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In section 5.4 "Display Lists", page 202, add the following command
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to the list of those that are not compiled into display lists:
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ProgramCallbackMESA.
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Add to the list of functions which cannot be included in display
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lists: ProgramCallbackMESA.
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Add a new section 5.7 "Callback Functions"
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The function
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void ProgramCallbackMESA(enum target, programcallbackMESA callback,
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void *data)
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registers a user-defined callback function with the GL. <target> may
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be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. Callbacks registered
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with these targets will be called prior to executing each instruction
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in the current fragment or vertex program, respectively. The callbacks
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are enabled and disabled by calling Enable or Disable with <cap>
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FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB.
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The callback function's signature must match the typedef
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typedef void (*programcallbackMESA)(enum target, void *data)
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When the callback function is called, <target> will either be
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FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which
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program is currently executing and <data> will be the value
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specified when ProgramCallbackMESA was called.
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From within the callback function, only the following GL commands
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may be called:
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GetBooleanv
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GetDoublev
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GetFloatv
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GetIntegerv
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GetProgramLocalParameter
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GetProgramEnvParameter
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GetProgramRegisterfvMESA
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GetProgramivARB
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GetProgramStringARB
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GetError
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Calling any other command from within the callback results in
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undefined behaviour.
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Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
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State Requests)
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XXX document GetProgramRegisterfvMESA here
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Add a new section 6.1.3 "Program Value Queries":
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The command
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void GetProgramRegisterfvMESA(enum target, sizei len,
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const ubyte *registerName,
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float *v)
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Is used to query the value of program variables and registers
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during program execution. GetProgramRegisterMESA may only be
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called from within a callback function registered with
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ProgramCallbackMESA.
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<registerName> and <len> specify the string name of a program
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register (such as "R3"), input attribute (such as "vertex.color"),
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an output attribute (such as "result.texcoord[0]") or a user-
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defined identifier. The current value of that variable is
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returned as four floats in <v>.
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Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
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@@ -191,9 +257,7 @@ Errors
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Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA,
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GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between
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Begin and End.
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These functions may be called from the user-provided callback function
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which is called between Begin/End.
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Begin and End when a vertex or fragment program is currently executing.
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INVALID_ENUM is generated by ProgramCallbackMESA,
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GetProgramRegisterfvMESA if <target> is not a program target supported
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@@ -201,7 +265,7 @@ Errors
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NV_fragment_program).
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INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName>
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is not a recognized program register.
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does not name a known program register or variable.
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INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a
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register query is attempted for a program target that's not currently
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@@ -239,47 +303,54 @@ Revision History
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Second draft. (Brian Paul)
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20 July 2003
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Third draft. Lots of fundamental changes. (Brian Paul)
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23 July 2003
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Added chapter 5 and 6 spec language. (Brian Paul)
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Example Usage
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/* This is called by the GL when the vertex program is executing.
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* We can only make glGet* calls from within this function!
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*/
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void DebugCallback(GLenum target, GLvoid *data)
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{
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GLint pos;
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GLuint i;
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/* Get PC and current instruction string */
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glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
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printf("Current position: %d\n", pos);
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printf("Current temporary registers:\n");
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for (i = 0; i < 4; i++) {
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GLfloat v[4];
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char s[10];
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sprintf(s, "R%d", i);
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glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v);
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printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]);
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}
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}
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The following is a very simple example of how this extension may
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be used to print the values of R0, R1, R2 and R3 while executing
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vertex programs.
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/*
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* elsewhere...
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*/
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/* This is called by the GL when the vertex program is executing.
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* We can only make glGet* calls from within this function!
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*/
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void DebugCallback(GLenum target, GLvoid *data)
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{
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GLint pos;
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GLuint i;
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/* Register our debugger callback function */
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glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL);
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glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
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/* Get PC and current instruction string */
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glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
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/* define/bind a vertex program */
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printf("Current position: %d\n", pos);
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glEnable(GL_VERTEX_PROGRAM);
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printf("Current temporary registers:\n");
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for (i = 0; i < 4; i++) {
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GLfloat v[4];
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char s[10];
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sprintf(s, "R%d", i);
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glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v);
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printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]);
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}
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}
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/* render something */
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glBegin(GL_POINTS);
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glVertex2f(0, 0);
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glEnd();
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/*
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* elsewhere...
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*/
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/* Register our debugger callback function */
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glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL);
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glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
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/* define/bind a vertex program */
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glEnable(GL_VERTEX_PROGRAM);
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/* render something */
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glBegin(GL_POINTS);
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glVertex2f(0, 0);
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glEnd();
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