glsl: Mark float constants as such

So we don't generate double to float conversion code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Iago Toral Quiroga
2016-02-19 09:18:41 +01:00
parent ad22886ef1
commit d1617b4088

View File

@@ -1484,12 +1484,12 @@ emit_inline_matrix_constructor(const glsl_type *type,
for (/* empty */; col < var->type->matrix_columns; col++) {
ir_constant_data ident;
ident.f[0] = 0.0;
ident.f[1] = 0.0;
ident.f[2] = 0.0;
ident.f[3] = 0.0;
ident.f[0] = 0.0f;
ident.f[1] = 0.0f;
ident.f[2] = 0.0f;
ident.f[3] = 0.0f;
ident.f[col] = 1.0;
ident.f[col] = 1.0f;
ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident);