mesa/glthread: switch to u_queue and redesign the batch management

This mirrors exactly how u_threaded_context works.
If you understand this, you also understand u_threaded_context.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák
2017-06-21 13:53:23 +02:00
parent 1e37a5054b
commit d1513edaa0
3 changed files with 95 additions and 202 deletions

View File

@@ -29,55 +29,50 @@
/* Command size is a number of bytes stored in a short. */
#define MARSHAL_MAX_CMD_SIZE 65535
/* The number of batch slots in memory.
*
* One batch is being executed, one batch is being filled, the rest are
* waiting batches. There must be at least 1 slot for a waiting batch,
* so the minimum number of batches is 3.
*/
#define MARSHAL_MAX_BATCHES 4
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
#include "util/u_queue.h"
enum marshal_dispatch_cmd_id;
/** A single batch of commands queued up for execution. */
struct glthread_batch
{
/** Batch fence for waiting for the execution to finish. */
struct util_queue_fence fence;
/** The worker thread will access the context with this. */
struct gl_context *ctx;
/** Amount of data used by batch commands, in bytes. */
size_t used;
/** Data contained in the command buffer. */
uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
};
struct glthread_state
{
/** The worker thread that asynchronously processes our GL commands. */
pthread_t thread;
/** Multithreaded queue. */
struct util_queue queue;
/**
* Mutex used for synchronizing between the main thread and the worker
* thread.
*/
pthread_mutex_t mutex;
/** The ring of batches in memory. */
struct glthread_batch batches[MARSHAL_MAX_BATCHES];
/** Condvar used for waking the worker thread. */
pthread_cond_t new_work;
/** Index of the last submitted batch. */
unsigned last;
/** Condvar used for waking the main thread. */
pthread_cond_t work_done;
/** Used to tell the worker thread to quit */
bool shutdown;
/** Indicates that the worker thread is currently processing a batch */
bool busy;
/**
* Singly-linked list of command batches that are awaiting execution by
* a thread pool task. NULL if empty.
*/
struct glthread_batch *batch_queue;
/**
* Tail pointer for appending batches to the end of batch_queue. If the
* queue is empty, this points to batch_queue.
*/
struct glthread_batch **batch_queue_tail;
/**
* Batch containing commands that are being prepared for insertion into
* batch_queue. NULL if there are no such commands.
*
* Since this is only used by the main thread, it doesn't need the mutex to
* be accessed.
*/
struct glthread_batch *batch;
/** Index of the batch being filled and about to be submitted. */
unsigned next;
/**
* Tracks on the main thread side whether the current vertex array binding
@@ -92,29 +87,6 @@ struct glthread_state
bool element_array_is_vbo;
};
/**
* A single batch of commands queued up for later execution by a thread pool
* task.
*/
struct glthread_batch
{
/**
* Next batch of commands to execute after this batch, or NULL if this is
* the last set of commands queued. Protected by ctx->Marshal.Mutex.
*/
struct glthread_batch *next;
/**
* Amount of data used by batch commands, in bytes.
*/
size_t used;
/**
* Data contained in the command buffer.
*/
uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
};
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);