ir3: VARYING_SLOT_LAYER output is used for binning
In multi-layered framebuffer LRZ also has several layers and binning
pass needs to write depth to a correct layer, so binning VS needs
VARYING_SLOT_LAYER.
Fixes: 9775b33d0f
("tu: Enable GMEM with layered rendering")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34728>
(cherry picked from commit dea4bb3757a5dea0d5117453b9a3990ae933857e)
This commit is contained in:

committed by
Eric Engestrom

parent
1664381813
commit
d14c0562c6
@@ -1114,7 +1114,7 @@
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"description": "ir3: VARYING_SLOT_LAYER output is used for binning",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "9775b33d0f14f91622f5a26a3c499a84da227c3d",
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"notes": null
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@@ -973,7 +973,7 @@ output_slot_used_for_binning(gl_varying_slot slot)
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{
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return slot == VARYING_SLOT_POS || slot == VARYING_SLOT_PSIZ ||
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slot == VARYING_SLOT_CLIP_DIST0 || slot == VARYING_SLOT_CLIP_DIST1 ||
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slot == VARYING_SLOT_VIEWPORT;
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slot == VARYING_SLOT_VIEWPORT || slot == VARYING_SLOT_LAYER;
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}
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static bool
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