glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE

Tested by examining generated TGSI shaders from piglit/glsl-routing.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
Tested-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák
2013-08-09 22:34:45 +02:00
parent a8346a2f52
commit d13003f544
3 changed files with 23 additions and 12 deletions

View File

@@ -77,7 +77,7 @@ bool do_copy_propagation(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions); bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions); bool do_constant_propagation(exec_list *instructions);
void do_dead_builtin_varyings(struct gl_context *ctx, void do_dead_builtin_varyings(struct gl_context *ctx,
exec_list *producer, exec_list *consumer, gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls, unsigned num_tfeedback_decls,
class tfeedback_decl *tfeedback_decls); class tfeedback_decl *tfeedback_decls);
bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);

View File

@@ -2091,7 +2091,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done; goto done;
} }
do_dead_builtin_varyings(ctx, sh->ir, NULL, do_dead_builtin_varyings(ctx, sh, NULL,
num_tfeedback_decls, tfeedback_decls); num_tfeedback_decls, tfeedback_decls);
demote_shader_inputs_and_outputs(sh, ir_var_shader_out); demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
@@ -2106,7 +2106,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/ */
gl_shader *const sh = prog->_LinkedShaders[first]; gl_shader *const sh = prog->_LinkedShaders[first];
do_dead_builtin_varyings(ctx, NULL, sh->ir, do_dead_builtin_varyings(ctx, NULL, sh,
num_tfeedback_decls, tfeedback_decls); num_tfeedback_decls, tfeedback_decls);
demote_shader_inputs_and_outputs(sh, ir_var_shader_in); demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
@@ -2130,7 +2130,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
tfeedback_decls, gs_input_vertices)) tfeedback_decls, gs_input_vertices))
goto done; goto done;
do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir, do_dead_builtin_varyings(ctx, sh_i, sh_next,
next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0, next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls); tfeedback_decls);

View File

@@ -409,7 +409,7 @@ lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
void void
do_dead_builtin_varyings(struct gl_context *ctx, do_dead_builtin_varyings(struct gl_context *ctx,
exec_list *producer, exec_list *consumer, gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls, unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls) tfeedback_decl *tfeedback_decls)
{ {
@@ -431,44 +431,55 @@ do_dead_builtin_varyings(struct gl_context *ctx,
varying_info_visitor consumer_info(ir_var_shader_in); varying_info_visitor consumer_info(ir_var_shader_in);
if (producer) { if (producer) {
producer_info.get(producer, num_tfeedback_decls, tfeedback_decls); producer_info.get(producer->ir, num_tfeedback_decls, tfeedback_decls);
if (!consumer) { if (!consumer) {
/* At least eliminate unused gl_TexCoord elements. */ /* At least eliminate unused gl_TexCoord elements. */
if (producer_info.lower_texcoord_array) { if (producer_info.lower_texcoord_array) {
lower_texcoord_array(producer, &producer_info); lower_texcoord_array(producer->ir, &producer_info);
} }
return; return;
} }
} }
if (consumer) { if (consumer) {
consumer_info.get(consumer, 0, NULL); consumer_info.get(consumer->ir, 0, NULL);
if (!producer) { if (!producer) {
/* At least eliminate unused gl_TexCoord elements. */ /* At least eliminate unused gl_TexCoord elements. */
if (consumer_info.lower_texcoord_array) { if (consumer_info.lower_texcoord_array) {
lower_texcoord_array(consumer, &consumer_info); lower_texcoord_array(consumer->ir, &consumer_info);
} }
return; return;
} }
} }
/* Eliminate the varyings unused by the other shader. */ /* Eliminate the outputs unused by the consumer. */
if (producer_info.lower_texcoord_array || if (producer_info.lower_texcoord_array ||
producer_info.color_usage || producer_info.color_usage ||
producer_info.has_fog) { producer_info.has_fog) {
replace_varyings_visitor(producer, replace_varyings_visitor(producer->ir,
&producer_info, &producer_info,
consumer_info.texcoord_usage, consumer_info.texcoord_usage,
consumer_info.color_usage, consumer_info.color_usage,
consumer_info.has_fog); consumer_info.has_fog);
} }
/* The gl_TexCoord fragment shader inputs can be initialized
* by GL_COORD_REPLACE, so we can't eliminate them.
*
* This doesn't prevent elimination of the gl_TexCoord elements which
* are not read by the fragment shader. We want to eliminate those anyway.
*/
if (consumer->Type == GL_FRAGMENT_SHADER) {
producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
}
/* Eliminate the inputs uninitialized by the producer. */
if (consumer_info.lower_texcoord_array || if (consumer_info.lower_texcoord_array ||
consumer_info.color_usage || consumer_info.color_usage ||
consumer_info.has_fog) { consumer_info.has_fog) {
replace_varyings_visitor(consumer, replace_varyings_visitor(consumer->ir,
&consumer_info, &consumer_info,
producer_info.texcoord_usage, producer_info.texcoord_usage,
producer_info.color_usage, producer_info.color_usage,