mesa: remove Driver.DeleteArrayObject
Nothing reimplements it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -202,10 +202,8 @@ _mesa_reference_vao_(struct gl_context *ctx,
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deleteFlag = (oldObj->RefCount == 0);
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mtx_unlock(&oldObj->Mutex);
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if (deleteFlag) {
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assert(ctx->Driver.DeleteArrayObject);
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ctx->Driver.DeleteArrayObject(ctx, oldObj);
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}
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if (deleteFlag)
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_mesa_delete_vao(ctx, oldObj);
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*ptr = NULL;
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}
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