iris: fix register spilling on compute shaders on XeHP
XeHP scratch space is handled differently. Commitae18e1e707
implemented support for it, but handled it differently between render and compute shaders: it calculates scratch_addr differently and doesn't pin the buffer on compute. Make it work on compute shaders by calling pin_scratch_space() from iris_compute_walker(), which fixes both the address and the pinning. This commit can be verified by the two-year-old-but-still-unreviewed Piglit MR 234. You can also verify this by running a very simple compute shader with INTEL_DEBUG=spill_fs. References: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/234 Fixes:ae18e1e707
("iris: Add support for scratch on XeHP") Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15070>
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@@ -7087,10 +7087,9 @@ iris_upload_compute_walker(struct iris_context *ice,
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iris_emit_cmd(batch, GENX(CFE_STATE), cfe) {
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cfe.MaximumNumberofThreads =
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devinfo->max_cs_threads * devinfo->subslice_total - 1;
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if (prog_data->total_scratch > 0) {
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cfe.ScratchSpaceBuffer =
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iris_get_scratch_surf(ice, prog_data->total_scratch)->offset >> 4;
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}
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uint32_t scratch_addr = pin_scratch_space(ice, batch, prog_data,
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MESA_SHADER_COMPUTE);
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cfe.ScratchSpaceBuffer = scratch_addr >> 4;
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}
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}
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