iris: Ref count the uncompiled shaders
I tried /just/ ref counting the uncompiled shaders, but that is not sufficient. At the very least, it's a problem for blorp shaders that only have variants (and no uncompiled shader). This is in prepartion for using the live shader cache. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
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@@ -2282,6 +2282,7 @@ iris_create_uncompiled_shader(struct iris_screen *screen,
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if (!ish)
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return NULL;
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pipe_reference_init(&ish->ref, 1);
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list_inithead(&ish->variants);
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simple_mtx_init(&ish->lock, mtx_plain);
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@@ -2537,9 +2538,35 @@ iris_create_shader_state(struct pipe_context *ctx,
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}
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/**
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* The pipe->delete_[stage]_state() driver hooks.
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* Called when the refcount on the iris_uncompiled_shader reaches 0.
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*
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* Frees the iris_uncompiled_shader.
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*
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* \sa iris_delete_shader_state
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*/
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void
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iris_destroy_shader_state(struct pipe_context *ctx, void *state)
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{
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struct iris_uncompiled_shader *ish = state;
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/* No need to take ish->lock; we hold the last reference to ish */
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list_for_each_entry_safe(struct iris_compiled_shader, shader,
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&ish->variants, link) {
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list_del(&shader->link);
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iris_shader_variant_reference(&shader, NULL);
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}
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simple_mtx_destroy(&ish->lock);
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ralloc_free(ish->nir);
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free(ish);
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}
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/**
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* The pipe->delete_[stage]_state() driver hooks.
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*
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* \sa iris_destroy_shader_state
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*/
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static void
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iris_delete_shader_state(struct pipe_context *ctx, void *state)
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@@ -2554,18 +2581,8 @@ iris_delete_shader_state(struct pipe_context *ctx, void *state)
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ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
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}
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/* No need to take ish->lock; we hold the last reference to ish */
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list_for_each_entry_safe(struct iris_compiled_shader, shader,
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&ish->variants, link) {
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list_del(&shader->link);
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iris_shader_variant_reference(&shader, NULL);
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}
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simple_mtx_destroy(&ish->lock);
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ralloc_free(ish->nir);
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free(ish);
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if (pipe_reference(&ish->ref, NULL))
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iris_destroy_shader_state(ctx, state);
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}
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/**
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