iris: Set nir_shader_compiler_options::unify_interfaces.
This is technically enabling the option in the common intel backend code, but only the st/nir linker uses the option, so it's iris-only. Fixes Piglit's spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out Closes: #2274 Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
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@@ -261,8 +261,6 @@ iris_lower_storage_image_derefs(nir_shader *nir)
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}
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}
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}
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}
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// XXX: need unify_interfaces() at link time...
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/**
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/**
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* Undo nir_lower_passthrough_edgeflags but keep the inputs_read flag.
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* Undo nir_lower_passthrough_edgeflags but keep the inputs_read flag.
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*/
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*/
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@@ -194,6 +194,9 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
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nir_options->lower_int64_options = int64_options;
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nir_options->lower_int64_options = int64_options;
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nir_options->lower_doubles_options = fp64_options;
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nir_options->lower_doubles_options = fp64_options;
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nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
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compiler->glsl_compiler_options[i].NirOptions = nir_options;
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compiler->glsl_compiler_options[i].NirOptions = nir_options;
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compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
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compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
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