shader_enums: change VERT_BIT back to the 32-bit shift
This reverts 0e2566a8
. The warning is fixed differently.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10993>
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@@ -240,7 +240,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
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#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
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#define VERT_BIT(i) BITFIELD64_BIT(i)
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#define VERT_BIT(i) BITFIELD_BIT(i)
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#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
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#define VERT_BIT_FF(i) VERT_BIT(i)
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@@ -439,7 +439,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
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assert(input < VERT_ATTRIB_MAX);
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if (p->state->varying_vp_inputs & VERT_BIT(input)) {
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p->program->info.inputs_read |= VERT_BIT(input);
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p->program->info.inputs_read |= (uint64_t)VERT_BIT(input);
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return make_ureg(PROGRAM_INPUT, input);
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}
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else {
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