glsl: remove never true do_dead_code() parameter

Since we have now switched all drivers to using NIR and therefore
the NIR based uniform linker this param never needs to be set to
true so remove it.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
This commit is contained in:
Timothy Arceri
2022-06-08 14:34:24 +10:00
committed by Marge Bot
parent 3223f5b63f
commit d09a37ef54
7 changed files with 11 additions and 23 deletions

View File

@@ -79,7 +79,6 @@ enum lower_packing_builtins_op {
};
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
const struct gl_shader_compiler_options *options,
bool native_integers);
@@ -94,7 +93,7 @@ bool do_constant_variable(exec_list *instructions);
bool do_constant_variable_unlinked(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions);
bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
bool do_dead_code(exec_list *instructions);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
bool do_dead_functions(exec_list *instructions);