radv: move cs_regalloc_hang_bug to radv_shader_info

This is more like a shader property.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22102>
This commit is contained in:
Samuel Pitoiset
2023-03-21 11:13:41 +01:00
committed by Marge Bot
parent 48ba17b823
commit d07c81d87e
5 changed files with 10 additions and 11 deletions

View File

@@ -5303,13 +5303,6 @@ radv_compute_pipeline_init(struct radv_compute_pipeline *pipeline,
pipeline->base.shader_upload_seq = pipeline->base.shaders[MESA_SHADER_COMPUTE]->upload_seq;
if (device->physical_device->rad_info.has_cs_regalloc_hang_bug) {
struct radv_shader *compute_shader = pipeline->base.shaders[MESA_SHADER_COMPUTE];
unsigned *cs_block_size = compute_shader->info.cs.block_size;
pipeline->cs_regalloc_hang_bug = cs_block_size[0] * cs_block_size[1] * cs_block_size[2] > 256;
}
radv_compute_generate_pm4(pipeline);
}