move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan()

This commit is contained in:
Brian Paul
2004-02-28 20:12:33 +00:00
parent 456734aa0a
commit d0582776a6
6 changed files with 376 additions and 378 deletions

View File

@@ -957,7 +957,7 @@ _mesa_pack_float_rgba_span( GLcontext *ctx,
}
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
}
/* convolution */
if (transferOps & IMAGE_CONVOLUTION_BIT) {
@@ -977,7 +977,7 @@ _mesa_pack_float_rgba_span( GLcontext *ctx,
}
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostConvolutionColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
}
/* color matrix transform */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@@ -985,7 +985,7 @@ _mesa_pack_float_rgba_span( GLcontext *ctx,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {
@@ -2932,7 +2932,7 @@ _mesa_unpack_chan_color_span( GLcontext *ctx,
if (transferOps) {
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
}
/* convolution */
if (transferOps & IMAGE_CONVOLUTION_BIT) {
@@ -2952,7 +2952,7 @@ _mesa_unpack_chan_color_span( GLcontext *ctx,
}
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostConvolutionColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
}
/* color matrix transform */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@@ -2960,7 +2960,7 @@ _mesa_unpack_chan_color_span( GLcontext *ctx,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {
@@ -3210,7 +3210,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx,
if (transferOps) {
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable, n, rgba);
}
/* convolution */
if (transferOps & IMAGE_CONVOLUTION_BIT) {
@@ -3230,7 +3230,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx,
}
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostConvolutionColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, n, rgba);
}
/* color matrix transform */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@@ -3238,7 +3238,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, n, rgba);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {

View File

@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -875,13 +874,12 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
}
/*
* Apply a color table lookup to an array of colors.
* XXX merge with _swrast_texture_table_lookup in s_texture.c
/**
* Apply a color table lookup to an array of floating point RGBA colors.
*/
void
_mesa_lookup_rgba(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4])
_mesa_lookup_rgba_float(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4])
{
if (!table->Table || table->Size == 0)
return;
@@ -889,19 +887,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
switch (table->Format) {
case GL_INTENSITY:
/* replace RGBA with I */
if (table->Type != GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND(rgba[i][RCOMP] * scale);
GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else {
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -913,21 +899,22 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND(rgba[i][RCOMP] * scale);
GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
break;
case GL_LUMINANCE:
/* replace RGB with L */
if (table->Type != GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND(rgba[i][RCOMP] * scale);
GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else {
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -938,20 +925,21 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
break;
case GL_ALPHA:
/* replace A with A */
if (table->Type != GL_FLOAT) {
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND(rgba[i][ACOMP] * scale);
rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
GLint j = IROUND(rgba[i][RCOMP] * scale);
GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else {
break;
case GL_ALPHA:
/* replace A with A */
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -961,27 +949,20 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][ACOMP] = lut[CLAMP(j, 0, max)];
}
}
break;
case GL_LUMINANCE_ALPHA:
/* replace RGBA with LLLA */
if (table->Type != GL_FLOAT) {
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = IROUND(rgba[i][RCOMP] * scale);
GLint jA = IROUND(rgba[i][ACOMP] * scale);
GLfloat luminance, alpha;
jL = CLAMP(jL, 0, max);
jA = CLAMP(jA, 0, max);
luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
GLint j = IROUND(rgba[i][ACOMP] * scale);
rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]);
}
}
else {
break;
case GL_LUMINANCE_ALPHA:
/* replace RGBA with LLLA */
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -998,27 +979,27 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][ACOMP] = alpha;;
}
}
break;
case GL_RGB:
/* replace RGB with RGB */
if (table->Type != GL_FLOAT) {
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND(rgba[i][RCOMP] * scale);
GLint jG = IROUND(rgba[i][GCOMP] * scale);
GLint jB = IROUND(rgba[i][BCOMP] * scale);
jR = CLAMP(jR, 0, max);
jG = CLAMP(jG, 0, max);
jB = CLAMP(jB, 0, max);
rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
GLint jL = IROUND(rgba[i][RCOMP] * scale);
GLint jA = IROUND(rgba[i][ACOMP] * scale);
GLfloat luminance, alpha;
jL = CLAMP(jL, 0, max);
jA = CLAMP(jA, 0, max);
luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]);
alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
else {
break;
case GL_RGB:
/* replace RGB with RGB */
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -1035,10 +1016,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][BCOMP] = lut[jB * 3 + 2];
}
}
break;
case GL_RGBA:
/* replace RGBA with RGBA */
if (table->Type != GL_FLOAT) {
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
@@ -1047,18 +1025,18 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
GLint jR = IROUND(rgba[i][RCOMP] * scale);
GLint jG = IROUND(rgba[i][GCOMP] * scale);
GLint jB = IROUND(rgba[i][BCOMP] * scale);
GLint jA = IROUND(rgba[i][ACOMP] * scale);
jR = CLAMP(jR, 0, max);
jG = CLAMP(jG, 0, max);
jB = CLAMP(jB, 0, max);
jA = CLAMP(jA, 0, max);
rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]);
rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]);
rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]);
}
}
else {
break;
case GL_RGBA:
/* replace RGBA with RGBA */
if (table->Type == GL_FLOAT) {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLfloat *lut = (const GLfloat *) table->Table;
@@ -1078,9 +1056,300 @@ _mesa_lookup_rgba(const struct gl_color_table *table,
rgba[i][ACOMP] = lut[jA * 4 + 3];
}
}
else {
const GLint max = table->Size - 1;
const GLfloat scale = (GLfloat) max;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND(rgba[i][RCOMP] * scale);
GLint jG = IROUND(rgba[i][GCOMP] * scale);
GLint jB = IROUND(rgba[i][BCOMP] * scale);
GLint jA = IROUND(rgba[i][ACOMP] * scale);
jR = CLAMP(jR, 0, max);
jG = CLAMP(jG, 0, max);
jB = CLAMP(jB, 0, max);
jA = CLAMP(jA, 0, max);
rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]);
rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]);
rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]);
rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]);
}
}
break;
default:
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba");
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float");
return;
}
}
/**
* Apply a color table lookup to an array of GLchan RGBA colors.
*/
void
_mesa_lookup_rgba_chan(const struct gl_color_table *table,
GLuint n, GLchan rgba[][4])
{
if (!table->Table || table->Size == 0)
return;
switch (table->Format) {
case GL_INTENSITY:
/* replace RGBA with I */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
const GLchan c = lut[rgba[i][RCOMP]];
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j];
}
}
}
break;
case GL_LUMINANCE:
/* replace RGB with L */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
const GLchan c = lut[rgba[i][RCOMP]];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j];
}
}
}
break;
case GL_ALPHA:
/* replace A with A */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][ACOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
rgba[i][ACOMP] = lut[j];
}
}
}
break;
case GL_LUMINANCE_ALPHA:
/* replace RGBA with LLLA */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan luminance, alpha;
CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]);
CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLchan l = lut[rgba[i][RCOMP] * 2 + 0];
GLchan a = lut[rgba[i][ACOMP] * 2 + 1];;
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l;
rgba[i][ACOMP] = a;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan luminance = lut[jL * 2 + 0];
GLchan alpha = lut[jA * 2 + 1];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;
}
}
}
break;
case GL_RGB:
/* replace RGB with RGB */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
rgba[i][RCOMP] = lut[jR * 3 + 0];
rgba[i][GCOMP] = lut[jG * 3 + 1];
rgba[i][BCOMP] = lut[jB * 3 + 2];
}
}
}
break;
case GL_RGBA:
/* replace RGBA with RGBA */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
}
break;
default:
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan");
return;
}
}

View File

@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -94,8 +94,12 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
extern void
_mesa_lookup_rgba(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4]);
_mesa_lookup_rgba_float(const struct gl_color_table *table,
GLuint n, GLfloat rgba[][4]);
extern void
_mesa_lookup_rgba_chan(const struct gl_color_table *table,
GLuint n, GLchan rgba[][4]);
extern void

View File

@@ -184,7 +184,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->ColorTable, width, rgba);
_mesa_lookup_rgba_float(&ctx->ColorTable, width, rgba);
}
}
@@ -204,7 +204,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba);
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, width, rgba);
}
/* color matrix */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@@ -212,7 +212,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba);
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, width, rgba);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {
@@ -412,7 +412,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* GL_COLOR_TABLE lookup */
if (transferOps & IMAGE_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
_mesa_lookup_rgba_float(&ctx->ColorTable, width, rgbaFloat);
}
/* convolution */
if (transferOps & IMAGE_CONVOLUTION_BIT) {
@@ -433,7 +433,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat);
_mesa_lookup_rgba_float(&ctx->PostConvolutionColorTable, width, rgbaFloat);
}
/* color matrix */
if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
@@ -441,7 +441,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
_mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
_mesa_lookup_rgba_float(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
}
/* update histogram count */
if (transferOps & IMAGE_HISTOGRAM_BIT) {

View File

@@ -28,6 +28,7 @@
#include "colormac.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "texformat.h"
#include "teximage.h"
@@ -344,277 +345,6 @@ repeat_remainder(GLint a, GLint b)
#define K1BIT 32
/*
* Do the lookup for GL_SGI_texture_color_table.
* XXX merge with _mesa_lookup_rgba in pixel.c
*/
void
_swrast_texture_table_lookup(const struct gl_color_table *table,
GLuint n, GLchan rgba[][4])
{
if (!table->Table || table->Size == 0)
return;
switch (table->Format) {
case GL_INTENSITY:
/* replace RGBA with I */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
const GLchan c = lut[rgba[i][RCOMP]];
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = c;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
rgba[i][RCOMP] = rgba[i][GCOMP] =
rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j];
}
}
}
break;
case GL_LUMINANCE:
/* replace RGB with L */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
const GLchan c = lut[rgba[i][RCOMP]];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j];
}
}
}
break;
case GL_ALPHA:
/* replace A with A */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan c;
CLAMPED_FLOAT_TO_CHAN(c, lut[j]);
rgba[i][ACOMP] = c;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = lut[rgba[i][ACOMP]];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale);
rgba[i][ACOMP] = lut[j];
}
}
}
break;
case GL_LUMINANCE_ALPHA:
/* replace RGBA with LLLA */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan luminance, alpha;
CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]);
CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]);
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;;
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLchan l = lut[rgba[i][RCOMP] * 2 + 0];
GLchan a = lut[rgba[i][ACOMP] * 2 + 1];;
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l;
rgba[i][ACOMP] = a;
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
GLchan luminance = lut[jL * 2 + 0];
GLchan alpha = lut[jA * 2 + 1];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
rgba[i][ACOMP] = alpha;
}
}
}
break;
case GL_RGB:
/* replace RGB with RGB */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
rgba[i][RCOMP] = lut[jR * 3 + 0];
rgba[i][GCOMP] = lut[jG * 3 + 1];
rgba[i][BCOMP] = lut[jB * 3 + 2];
}
}
}
break;
case GL_RGBA:
/* replace RGBA with RGBA */
if (table->Type == GL_FLOAT) {
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
else {
#if CHAN_TYPE == GL_UNSIGNED_BYTE
if (table->Size == 256) {
/* common case */
const GLchan *lut = (const GLchan *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0];
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1];
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2];
rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3];
}
}
else
#endif
{
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
const GLfloat *lut = (const GLfloat *) table->Table;
GLuint i;
for (i = 0; i < n; i++) {
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
}
}
}
break;
default:
_mesa_problem(NULL, "Bad format in _swrast_texture_table_lookup");
return;
}
}
/*
* Get texture palette entry.
@@ -4208,7 +3938,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
/* GL_SGI_texture_color_table */
if (texUnit->ColorTableEnabled) {
_swrast_texture_table_lookup(&texUnit->ColorTable, span->end, texels);
_mesa_lookup_rgba_chan(&texUnit->ColorTable, span->end, texels);
}
}
}

View File

@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,10 +31,6 @@
#include "swrast.h"
extern void
_swrast_texture_table_lookup( const struct gl_color_table *table,
GLuint n, GLchan rgba[][4] );
extern texture_sample_func
_swrast_choose_texture_sample_func( GLcontext *ctx,
const struct gl_texture_object *tObj );