From d04cc53f55e20ecc0b8b008b9ddf5c89e47565ca Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 16 Oct 2024 18:57:51 +0200 Subject: [PATCH] docs: add release notes for 24.2.5 Part-of: --- docs/relnotes.rst | 2 + docs/relnotes/24.2.5.rst | 173 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 175 insertions(+) create mode 100644 docs/relnotes/24.2.5.rst diff --git a/docs/relnotes.rst b/docs/relnotes.rst index 2eaf525a9a6..8519234b830 100644 --- a/docs/relnotes.rst +++ b/docs/relnotes.rst @@ -3,6 +3,7 @@ Release Notes The release notes summarize what's new or changed in each Mesa release. +- :doc:`24.2.5 release notes ` - :doc:`24.2.4 release notes ` - :doc:`24.2.3 release notes ` - :doc:`24.2.2 release notes ` @@ -433,6 +434,7 @@ The release notes summarize what's new or changed in each Mesa release. :maxdepth: 1 :hidden: + 24.2.5 24.2.4 24.2.3 24.2.2 diff --git a/docs/relnotes/24.2.5.rst b/docs/relnotes/24.2.5.rst new file mode 100644 index 00000000000..09b01a1ec38 --- /dev/null +++ b/docs/relnotes/24.2.5.rst @@ -0,0 +1,173 @@ +Mesa 24.2.5 Release Notes / 2024-10-16 +====================================== + +Mesa 24.2.5 is a bug fix release which fixes bugs found since the 24.2.4 release. + +Mesa 24.2.5 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 24.2.5 implements the Vulkan 1.3 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA checksums +------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- [radeonsi] glLinkProgram terminates the application when Shader is passing Bindless Texture into function +- gallium: crash when using images obtained from a texture with a bindless handle +- gallium: Crash when writing to writeonly image3D passed in via parameter +- Using DXT1 textures fails in GL ES 1, even with EXT_texture_compression_dxt1 supported +- r300 regression : Upside down and broken redering for Source games +- intel A770 dg2 silent hill 2 doesn't run +- Mesa's \`intel_hang_replay` tool fails to work +- Mesa's \`intel_hang_replay` tool fails to work + + +Changes +------- + +Alessandro Astone (1): + +- panvk: Add missing headers to android platform + +Bas Nieuwenhuizen (1): + +- radv: Disable EXT BDA capture and replay. + +Carlos Santa (2): + +- intel/hang_replay: fix the typo in the ioctl call +- intel/hang_replay: remove EXEC_OBJECT_WRITE + +Christian Gmeiner (1): + +- etnaviv: Improve split sampler check + +Danylo Piliaiev (1): + +- nir/opt_16b_tex_image: Sign extension should matter for texel buffer txf + +David Heidelberg (2): + +- amd: Pass addrlib cpp args to the tests +- osmesa: Fix OSMesaGetDepthBuffer() test without depth + +David Rosca (2): + +- radeonsi/vcn: Fix out of bounds write when invalidating QP map regions +- radeonsi/vcn: Fix out of bounds read in H264 decode + +Eric Engestrom (10): + +- docs: add sha sum for 24.2.4 +- .pick_status.json: Update to 1cbc316999af23b2dbe5f2fc0c057a9a26ae68b7 +- Revert "mesa: fix sample count handling for MSRTT" +- .pick_status.json: Mark 894b37e06099c60f371e9b181e3f84cfc29c49bb as denominated +- .pick_status.json: Update to 78b614b333b01ce0dfb9e4d9353a02a03fdcc154 +- .pick_status.json: Update to 336f80137d26230bd124f475bd4382a0c727004f +- .pick_status.json: Update to e8e8c17a0c893a74bff58c2abbc0ee8c451db933 +- .pick_status.json: Update to 6d6d5b869c5a4afd7fb30c7a5b1def8fcc14d255 +- .pick_status.json: Update to 7b09fc98fb60becde7435b2303f7dd329937f6cb +- .pick_status.json: Mark c747c1e1f4f48b543a8ed8f7f7db32e5393d41a0 as denominated + +Faith Ekstrand (1): + +- nvk: Advertise 64-bit atomics on buffer views + +Jordan Justen (1): + +- intel/dev: Add 0xb640 ARL PCI id + +Jose Maria Casanova Crespo (1): + +- v3d: initialize job local key with the 8 color buffer available in v7.1+ + +Kenneth Graunke (5): + +- intel/brw: Delete Gfx7-8 code from emit_barrier() +- intel/brw: Make a ubld temporary in emit_barrier() +- intel/brw: Fix register and builder size in emit_barrier() for Xe2 +- intel/brw: Delete more Gfx8 code from brw_fs_combine_constants +- intel/brw: Use whole 512-bit registers in constant combining on Xe2 + +Lionel Landwerlin (2): + +- .pick_status.json: Update to c8c354d9c3a2e79230723f1c8b0571b20d034fee +- isl: remove duplicated copy for tileX/TileY + +Lucas Stach (1): + +- etnaviv: re-emit uniforms on sampler view changes when txs is used + +Marek Olšák (3): + +- nir/opt_vectorize_io: fix stack buffer overflow with 16-bit output stores +- gallium/u_threaded: fix crash in tc_create_image_handle due to resource == NULL +- radeonsi: set the valid buffer range for bindless image buffers + +Maíra Canal (1): + +- v3d: Don't use performance counters names array with an older kernel + +Mike Blumenkrantz (2): + +- zink: fix external_only reporting for dmabuf formats +- zink: block srgb with winsys imports + +Paulo Zanoni (2): + +- anv/trtt: set every entry to NULL when we create an L2 table +- anv/trtt: fix error handling when adding binds + +Pavel Ondračka (1): + +- r300: remove gl_ClipVertex early + +Rob Clark (1): + +- freedreno: Balance out u_blitter cb0 save/restore + +Samuel Pitoiset (4): + +- radv: do not expose NV DGC extensions on GFX6-7 +- radv: fix conditional rendering with DGC preprocessing on compute +- radv: fix returning non-zero captured address without binding +- radv: use app names instead of exec name for shader based drirc workarounds + +Satadru Pramanik (1): + +- Update lp_bld_misc.cpp to support llvm-19+. + +Tapani Pälli (8): + +- intel/genxml: introduce L3 Fabric Flush for gfx12 +- intel/ds: add L3 fabric flush support +- anv: add plumbing/support for L3 fabric flush +- iris: add plumbing/support for L3 fabric flush +- iris: add depth, DC and L3 fabric flush for aux map invalidation +- anv: add depth, DC and L3 fabric flush for aux map invalidation +- drirc/anv: force_vk_vendor=-1 for Silent Hill 2 +- mesa: fix DXT1 support with EXT_texture_compression_dxt1 + +Timothy Arceri (2): + +- nir/glsl: set cast mode for image during function inlining +- nir/glsl: set deref cast mode for blocks during function inlining