nvc0: fix clipping with scissors/viewport
Also setup optional path to use proper primitive clipping instead, which is probably slower.
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@@ -175,6 +175,10 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
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if (!so)
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return NULL;
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so->pipe = *cso;
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#ifndef NVC0_SCISSORS_CLIPPING
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SB_OUT_3D (so, SCISSOR_ENABLE(0), cso->scissor);
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#endif
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SB_BEGIN_3D(so, SHADE_MODEL, 1);
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SB_DATA (so, cso->flatshade ? NVC0_3D_SHADE_MODEL_FLAT :
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@@ -107,9 +107,11 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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OUT_RING (chan, 0);
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}
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#ifndef NVC0_SCISSORS_CLIPPING
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BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
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OUT_RING (chan, fb->width << 16);
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OUT_RING (chan, fb->height << 16);
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#endif
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}
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static void
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@@ -151,21 +153,44 @@ nvc0_validate_scissor(struct nvc0_context *nvc0)
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{
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struct nouveau_channel *chan = nvc0->screen->base.channel;
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struct pipe_scissor_state *s = &nvc0->scissor;
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#ifdef NVC0_SCISSORS_CLIPPING
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struct pipe_viewport_state *vp = &nvc0->viewport;
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int minx, maxx, miny, maxy;
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if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
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nvc0->state.scissor == nvc0->rast->pipe.scissor)
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if (!(nvc0->dirty &
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(NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT | NVC0_NEW_FRAMEBUFFER)) &&
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nvc0->state.scissor == nvc0->rast->pipe.scissor)
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return;
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nvc0->state.scissor = nvc0->rast->pipe.scissor;
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if (nvc0->state.scissor) {
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BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
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OUT_RING (chan, (s->maxx << 16) | s->minx);
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OUT_RING (chan, (s->maxy << 16) | s->miny);
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minx = s->minx;
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maxx = s->maxx;
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miny = s->miny;
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maxy = s->maxy;
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} else {
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BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
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OUT_RING (chan, nvc0->framebuffer.width << 16);
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OUT_RING (chan, nvc0->framebuffer.height << 16);
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minx = 0;
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maxx = nvc0->framebuffer.width;
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miny = 0;
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maxy = nvc0->framebuffer.height;
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}
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minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
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maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
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miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
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maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
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BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
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OUT_RING (chan, (maxx << 16) | minx);
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OUT_RING (chan, (maxy << 16) | miny);
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BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
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OUT_RING (chan, ((maxx - minx) << 16) | minx);
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OUT_RING (chan, ((maxy - miny) << 16) | miny);
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#else
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BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
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OUT_RING (chan, (s->maxx << 16) | s->minx);
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OUT_RING (chan, (s->maxy << 16) | s->miny);
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#endif
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}
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static void
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@@ -181,6 +206,12 @@ nvc0_validate_viewport(struct nvc0_context *nvc0)
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OUT_RINGf (chan, nvc0->viewport.scale[0]);
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OUT_RINGf (chan, nvc0->viewport.scale[1]);
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OUT_RINGf (chan, nvc0->viewport.scale[2]);
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#ifdef NVC0_SCISSORS_CLIPPING
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BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
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OUT_RINGf (chan, nvc0->viewport.translate[2] - nvc0->viewport.scale[2]);
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OUT_RINGf (chan, nvc0->viewport.translate[2] + nvc0->viewport.scale[2]);
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#endif
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}
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static void
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@@ -190,6 +221,9 @@ nvc0_validate_clip(struct nvc0_context *nvc0)
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uint32_t clip;
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clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
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#ifndef NVC0_SCISSORS_CLIPPING
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clip |= 0x1080;
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#endif
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BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
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OUT_RING (chan, clip);
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@@ -342,8 +376,13 @@ static struct state_validate {
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{ nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
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{ nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
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{ nvc0_validate_stipple, NVC0_NEW_STIPPLE },
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{ nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_FRAMEBUFFER |
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NVC0_NEW_RASTERIZER },
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#ifdef NVC0_SCISSORS_CLIPPING
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{ nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_VIEWPORT |
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NVC0_NEW_RASTERIZER |
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NVC0_NEW_FRAMEBUFFER },
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#else
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{ nvc0_validate_scissor, NVC0_NEW_SCISSOR },
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#endif
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{ nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
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{ nvc0_validate_clip, NVC0_NEW_CLIP },
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{ nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
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@@ -4,6 +4,8 @@
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#include "pipe/p_state.h"
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#define NVC0_SCISSORS_CLIPPING
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#define SB_BEGIN_3D(so, m, s) \
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(so)->state[(so)->size++] = \
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(0x2 << 28) | ((s) << 16) | (NVC0_SUBCH_3D << 13) | ((NVC0_3D_##m) >> 2)
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@@ -46,7 +48,7 @@ nvc0_tic_entry(struct pipe_sampler_view *view)
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struct nvc0_rasterizer_stateobj {
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struct pipe_rasterizer_state pipe;
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int size;
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uint32_t state[42];
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uint32_t state[43];
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};
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struct nvc0_zsa_stateobj {
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