r300g: follow pipe_rasterizer_state::light_twoside
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@@ -442,6 +442,8 @@ struct r300_context {
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boolean stencil_ref_bf_fallback;
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/* Point sprites texcoord index, 1 bit per texcoord */
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int sprite_coord_enable;
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/* Whether two-sided color selection is enabled (AKA light_twoside). */
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boolean two_sided_color;
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/* upload managers */
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struct u_upload_mgr *upload_vb;
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@@ -870,6 +870,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
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struct r300_context* r300 = r300_context(pipe);
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struct r300_rs_state* rs = (struct r300_rs_state*)state;
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int last_sprite_coord_enable = r300->sprite_coord_enable;
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boolean last_two_sided_color = r300->two_sided_color;
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if (r300->draw) {
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draw_flush(r300->draw);
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@@ -879,15 +880,18 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
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if (rs) {
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r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
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r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
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r300->two_sided_color = rs->rs.light_twoside;
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} else {
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r300->polygon_offset_enabled = FALSE;
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r300->sprite_coord_enable = 0;
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r300->two_sided_color = FALSE;
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}
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UPDATE_STATE(state, r300->rs_state);
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r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
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if (last_sprite_coord_enable != r300->sprite_coord_enable) {
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if (last_sprite_coord_enable != r300->sprite_coord_enable ||
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last_two_sided_color != r300->two_sided_color) {
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r300->rs_block_state.dirty = TRUE;
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}
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}
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@@ -355,10 +355,26 @@ static void r300_update_rs_block(struct r300_context *r300)
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/* Set up back-face colors. The rasterizer will do the color selection
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* automatically. */
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if (any_bcolor_used) {
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for (i = 0; i < ATTR_COLOR_COUNT; i++) {
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rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
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rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
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stream_loc_notcl[loc++] = 4 + i;
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if (r300->two_sided_color) {
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/* Rasterize as back-face colors. */
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for (i = 0; i < ATTR_COLOR_COUNT; i++) {
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rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
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rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
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stream_loc_notcl[loc++] = 4 + i;
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}
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} else {
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/* Rasterize two fake texcoords to prevent from the two-sided color
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* selection. */
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/* XXX Consider recompiling the vertex shader to save 2 RS units. */
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for (i = 0; i < 2; i++) {
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rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
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rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
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stream_loc_notcl[loc++] = 6 + tex_count;
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/* Rasterize it. */
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rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
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tex_count++;
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}
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}
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}
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