nir: Add helper to create passthrough GS shader

Based on nir_create_passthrough_tcs and d3d12_make_passthrough_gs, this
creates a passthrough geometry shader that can be used by drivers that
needs to emulate some graphics features in the geometry shader.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19987>
This commit is contained in:
Erik Faye-Lund
2022-08-29 14:36:09 +02:00
committed by Marge Bot
parent 6f2dbe6da1
commit d0342e28b3
3 changed files with 113 additions and 0 deletions

View File

@@ -262,6 +262,7 @@ files_libnir = files(
'nir_opt_undef.c',
'nir_opt_uniform_atomics.c',
'nir_opt_vectorize.c',
'nir_passthrough_gs.c',
'nir_passthrough_tcs.c',
'nir_phi_builder.c',
'nir_phi_builder.h',

View File

@@ -4991,6 +4991,10 @@ nir_shader * nir_create_passthrough_tcs_impl(const nir_shader_compiler_options *
uint8_t patch_vertices);
nir_shader * nir_create_passthrough_tcs(const nir_shader_compiler_options *options,
const nir_shader *vs, uint8_t patch_vertices);
nir_shader * nir_create_passthrough_gs(const nir_shader_compiler_options *options,
const nir_shader *prev_stage,
enum shader_prim primitive_type,
unsigned vertices);
bool nir_lower_fragcolor(nir_shader *shader, unsigned max_cbufs);
bool nir_lower_fragcoord_wtrans(nir_shader *shader);

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@@ -0,0 +1,108 @@
/*
* Copyright © 2022 Collabora Ltc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/*
* A helper to create a passthrough GS shader for drivers that needs to lower
* some rendering tasks to the GS.
*/
nir_shader *
nir_create_passthrough_gs(const nir_shader_compiler_options *options,
const nir_shader *prev_stage,
enum shader_prim primitive_type,
unsigned vertices)
{
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY,
options,
"gs passthrough");
nir_shader *nir = b.shader;
nir->info.gs.input_primitive = primitive_type;
nir->info.gs.output_primitive = primitive_type;
nir->info.gs.vertices_in = vertices;
nir->info.gs.vertices_out = vertices;
nir->info.gs.invocations = 1;
nir->info.gs.active_stream_mask = 1;
nir_variable *in_vars[VARYING_SLOT_MAX];
nir_variable *out_vars[VARYING_SLOT_MAX];
unsigned num_vars = 0;
/* Create input/output variables. */
nir_foreach_shader_out_variable(var, prev_stage) {
assert(!var->data.patch);
char name[100];
if (var->name)
snprintf(name, sizeof(name), "in_%s", var->name);
else
snprintf(name, sizeof(name), "in_%d", var->data.driver_location);
nir_variable *in = nir_variable_create(nir, nir_var_shader_in,
glsl_array_type(var->type,
vertices,
false),
name);
in->data.location = var->data.location;
in->data.location_frac = var->data.location_frac;
in->data.driver_location = var->data.driver_location;
in->data.interpolation = var->data.interpolation;
in->data.compact = var->data.compact;
if (var->name)
snprintf(name, sizeof(name), "out_%s", var->name);
else
snprintf(name, sizeof(name), "out_%d", var->data.driver_location);
nir_variable *out = nir_variable_create(nir, nir_var_shader_out,
var->type, name);
out->data.location = var->data.location;
out->data.location_frac = var->data.location_frac;
out->data.driver_location = var->data.driver_location;
out->data.interpolation = var->data.interpolation;
out->data.compact = var->data.compact;
in_vars[num_vars] = in;
out_vars[num_vars++] = out;
}
for (unsigned i = 0; i < vertices; ++i) {
/* Copy inputs to outputs. */
for (unsigned j = 0; j < num_vars; ++j) {
/* no need to use copy_var to save a lower pass */
nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], i);
nir_store_var(&b, out_vars[j], value,
(1u << value->num_components) - 1);
}
nir_emit_vertex(&b, 0);
}
nir_end_primitive(&b, 0);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
nir_validate_shader(nir, "in nir_create_passthrough_gs");
return nir;
}