mesa: fix problem freeing framebuffer/renderbuffer objects

Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
This commit is contained in:
Brian Paul
2008-07-03 15:41:45 -06:00
parent 51abbdd227
commit d015ffa6ea
3 changed files with 62 additions and 4 deletions

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 7.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -66,6 +66,27 @@ static struct gl_renderbuffer DummyRenderbuffer;
(TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
static void
delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
{
/* no op */
}
static void
delete_dummy_framebuffer(struct gl_framebuffer *fb)
{
/* no op */
}
void
_mesa_init_fbobjects(GLcontext *ctx)
{
DummyFramebuffer.Delete = delete_dummy_framebuffer;
DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
}
/**
* Helper routine for getting a gl_renderbuffer.
*/