mesa: Remove remnants of PROGRAM_VARYING.

The previous patch removed the producer of things in this file.
Since there aren't any, we can remove it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2012-10-14 16:56:42 -07:00
parent eda4a4ae81
commit d0021cb0fb
5 changed files with 3 additions and 14 deletions

View File

@@ -499,9 +499,7 @@ _mesa_count_texture_instructions(struct gl_program *prog)
/**
* Scan/rewrite program to remove reads of custom (output) registers.
* The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
* (for vertex shaders).
* In GLSL shaders, varying vars can be read and written.
* The passed type has to be PROGRAM_OUTPUT.
* On some hardware, trying to read an output register causes trouble.
* So, rewrite the program to use a temporary register in this case.
*/
@@ -517,8 +515,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
_mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
usedTemps, MAX_PROGRAM_TEMPS);
assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
assert(type == PROGRAM_OUTPUT);
for (i = 0; i < VERT_RESULT_MAX; i++)
outputMap[i] = -1;