mesa: Remove remnants of PROGRAM_VARYING.
The previous patch removed the producer of things in this file. Since there aren't any, we can remove it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -499,9 +499,7 @@ _mesa_count_texture_instructions(struct gl_program *prog)
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/**
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* Scan/rewrite program to remove reads of custom (output) registers.
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* The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
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* (for vertex shaders).
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* In GLSL shaders, varying vars can be read and written.
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* The passed type has to be PROGRAM_OUTPUT.
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* On some hardware, trying to read an output register causes trouble.
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* So, rewrite the program to use a temporary register in this case.
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*/
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@@ -517,8 +515,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
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_mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
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usedTemps, MAX_PROGRAM_TEMPS);
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assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
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assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
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assert(type == PROGRAM_OUTPUT);
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for (i = 0; i < VERT_RESULT_MAX; i++)
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outputMap[i] = -1;
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