mesa: add core support for ARB_half_float_vertex.
Adds the extension to the list + support to the APIs. also add t_draw.c support to convert for sw rast. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -56,6 +56,7 @@ static const struct {
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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{ OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
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{ ON, "GL_ARB_multisample", F(ARB_multisample) },
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@@ -220,6 +221,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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