pan/bi: Unit test new constant folding patterns
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12205>
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@@ -32,7 +32,7 @@
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fprintf(stderr, "Constant folding failed:\n"); \
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bi_print_instr(instr, stderr); \
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fprintf(stderr, "\n"); \
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} else if (_value == expected) { \
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} else if (_value == (expected)) { \
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nr_pass++; \
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} else { \
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fprintf(stderr, "Got %" PRIx32 ", expected %" PRIx32 "\n", _value, expected); \
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@@ -80,6 +80,35 @@ main(int argc, const char **argv)
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CASE(bi_mkvec_v2i16_to(b, reg, bi_swz_16(bi_imm_u32(0xCAFEBABE), true, true),
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bi_swz_16(bi_imm_u32(0xCAFEBABE), false, false)), 0xBABECAFE);
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{
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bi_index u32 = bi_imm_u32(0xCAFEBABE);
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bi_index a = bi_byte(u32, 0); /* 0xBE */
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bi_index c = bi_byte(u32, 2); /* 0xFE */
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CASE(bi_mkvec_v4i8_to(b, reg, a, a, a, a), 0xBEBEBEBE);
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CASE(bi_mkvec_v4i8_to(b, reg, a, c, a, c), 0xFEBEFEBE);
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CASE(bi_mkvec_v4i8_to(b, reg, c, a, c, a), 0xBEFEBEFE);
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CASE(bi_mkvec_v4i8_to(b, reg, c, c, c, c), 0xFEFEFEFE);
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}
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/* Limited shifts required for texturing */
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CASE(bi_lshift_or_i32_to(b, reg, bi_imm_u32(0xCAFE), bi_imm_u32(0xA0000), bi_imm_u8(4)), (0xCAFE << 4) | 0xA0000);
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NEGCASE(bi_lshift_or_i32_to(b, reg, bi_imm_u32(0xCAFE), bi_not(bi_imm_u32(0xA0000)), bi_imm_u8(4)));
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NEGCASE(bi_lshift_or_i32_to(b, reg, bi_not(bi_imm_u32(0xCAFE)), bi_imm_u32(0xA0000), bi_imm_u8(4)));
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{
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bi_instr *I = bi_lshift_or_i32_to(b, reg, bi_imm_u32(0xCAFE), bi_imm_u32(0xA0000), bi_imm_u8(4));
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I->not_result = true;
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NEGCASE(I);
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}
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/* Limited rounding needed for texturing */
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CASE(bi_f32_to_u32_to(b, reg, bi_imm_f32(15.0), BI_ROUND_NONE), 15);
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CASE(bi_f32_to_u32_to(b, reg, bi_imm_f32(15.9), BI_ROUND_NONE), 15);
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CASE(bi_f32_to_u32_to(b, reg, bi_imm_f32(-20.4), BI_ROUND_NONE), 0);
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NEGCASE(bi_f32_to_u32_to(b, reg, bi_imm_f32(-20.4), BI_ROUND_RTP));
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NEGCASE(bi_f32_to_u32_to(b, reg, bi_imm_f32(-20.4), BI_ROUND_RTZ));
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/* Instructions with non-constant sources cannot be constant folded */
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NEGCASE(bi_swz_v2i16_to(b, reg, bi_temp(b->shader)));
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NEGCASE(bi_mkvec_v2i16_to(b, reg, bi_temp(b->shader), bi_temp(b->shader)));
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