intel/compiler: remove second shading rate lowering for mesh
It's already called in brw_postprocess_nir and calling it the second time actually breaks shading rate. Initially, when I added this call here in9acb30c8c4
, I was testing it on an internal tree, which didn't have brw_nir_lower_shading_rate_output call in brw_postprocess_nir. Fixes:9acb30c8c4
("intel/compiler: implement primitive shading rate for mesh") Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
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@@ -530,8 +530,6 @@ brw_nir_lower_mue_outputs(nir_shader *nir, const struct brw_mue_map *map)
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NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
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type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32);
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NIR_PASS(_, nir, brw_nir_lower_shading_rate_output);
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}
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static void
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