Convert i915tex to the new interface and make it compile.
This commit is contained in:
@@ -77,49 +77,6 @@ intel_dump_batchbuffer(GLuint offset, GLuint * ptr, GLuint count)
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fprintf(stderr, "END BATCH\n\n\n");
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}
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void
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intel_batchbuffer_reset(struct intel_batchbuffer *batch)
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{
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int i;
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/*
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* Get a new, free batchbuffer.
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*/
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batch->size = batch->intel->intelScreen->maxBatchSize;
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driBOData(batch->buffer, batch->size, NULL, 0);
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driBOResetList(&batch->list);
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/*
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* Unreference buffers previously on the relocation list.
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*/
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for (i = 0; i < batch->nr_relocs; i++) {
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struct buffer_reloc *r = &batch->reloc[i];
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driBOUnReference(r->buf);
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}
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batch->list_count = 0;
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batch->nr_relocs = 0;
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batch->flags = 0;
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/*
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* We don't refcount the batchbuffer itself since we can't destroy it
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* while it's on the list.
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*/
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driBOAddListItem(&batch->list, batch->buffer,
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DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE,
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DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE);
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batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0);
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batch->ptr = batch->map;
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}
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/*======================================================================
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* Public functions
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*/
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@@ -129,12 +86,16 @@ intel_batchbuffer_alloc(struct intel_context *intel)
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struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
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batch->intel = intel;
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batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer",
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intel->intelScreen->maxBatchSize, 4096,
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DRM_BO_FLAG_MEM_TT |
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DRM_BO_FLAG_EXE, 0);
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dri_bo_map(batch->buf, GL_TRUE);
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batch->map = batch->buf->virtual;
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batch->size = intel->intelScreen->maxBatchSize;
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batch->ptr = batch->map;
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driGenBuffers(intel->intelScreen->batchPool, "batchbuffer", 1,
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&batch->buffer, 4096,
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DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0);
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batch->last_fence = NULL;
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driBOCreateList(20, &batch->list);
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intel_batchbuffer_reset(batch);
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return batch;
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}
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@@ -143,17 +104,16 @@ void
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intel_batchbuffer_free(struct intel_batchbuffer *batch)
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{
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if (batch->last_fence) {
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driFenceFinish(batch->last_fence,
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DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE);
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driFenceUnReference(batch->last_fence);
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dri_fence_wait(batch->last_fence);
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dri_fence_unreference(batch->last_fence);
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batch->last_fence = NULL;
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}
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if (batch->map) {
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driBOUnmap(batch->buffer);
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dri_bo_unmap(batch->buf);
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batch->map = NULL;
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}
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driBOUnReference(batch->buffer);
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batch->buffer = NULL;
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dri_bo_unreference(batch->buf);
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batch->buf = NULL;
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free(batch);
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}
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@@ -167,30 +127,35 @@ do_flush_locked(struct intel_batchbuffer *batch,
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GLuint *ptr;
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GLuint i;
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struct intel_context *intel = batch->intel;
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unsigned fenceFlags;
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struct _DriFenceObject *fo;
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driBOValidateList(batch->intel->driFd, &batch->list);
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/* Apply the relocations. This nasty map indicates to me that the
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* whole task should be done internally by the memory manager, and
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* that dma buffers probably need to be pinned within agp space.
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*/
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ptr = (GLuint *) driBOMap(batch->buffer, DRM_BO_FLAG_WRITE,
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DRM_BO_HINT_ALLOW_UNFENCED_MAP);
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dri_fence *fo;
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GLboolean performed_rendering = GL_FALSE;
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assert(batch->buf->virtual != NULL);
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ptr = batch->buf->virtual;
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for (i = 0; i < batch->nr_relocs; i++) {
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struct buffer_reloc *r = &batch->reloc[i];
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ptr[r->offset / 4] = driBOOffset(r->buf) + r->delta;
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if (r->validate_flags & DRM_BO_FLAG_WRITE)
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performed_rendering = GL_TRUE;
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dri_bo_validate(r->buf, r->validate_flags);
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ptr[r->offset / 4] = r->buf->offset + r->delta;
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dri_bo_unreference(r->buf);
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}
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if (INTEL_DEBUG & DEBUG_BATCH)
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intel_dump_batchbuffer(0, ptr, used);
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driBOUnmap(batch->buffer);
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dri_bo_unmap(batch->buf);
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batch->map = NULL;
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batch->ptr = NULL;
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dri_bo_validate(batch->buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
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batch->list_count = 0;
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batch->nr_relocs = 0;
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batch->flags = 0;
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/* Throw away non-effective packets. Won't work once we have
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* hardware contexts which would preserve statechanges beyond a
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@@ -199,45 +164,32 @@ do_flush_locked(struct intel_batchbuffer *batch,
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if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
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intel_batch_ioctl(batch->intel,
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driBOOffset(batch->buffer),
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batch->buf->offset,
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used, ignore_cliprects, allow_unlock);
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}
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/*
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* Kernel fencing. The flags tells the kernel that we've
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* programmed an MI_FLUSH.
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/* Associate a fence with the validated buffers, and note that we included
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* a flush at the end.
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*/
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fenceFlags = DRM_I915_FENCE_FLAG_FLUSHED;
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fo = driFenceBuffers(batch->intel->driFd,
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"Batch fence", fenceFlags);
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fo = dri_fence_validated(intel->intelScreen->bufmgr,
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"Batch fence", GL_TRUE);
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/*
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* User space fencing.
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*/
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driBOFence(batch->buffer, fo);
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if (driFenceType(fo) == DRM_FENCE_TYPE_EXE) {
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/*
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* Oops. We only validated a batch buffer. This means we
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* didn't do any proper rendering. Discard this fence object.
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*/
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driFenceUnReference(fo);
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} else {
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driFenceUnReference(batch->last_fence);
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if (performed_rendering) {
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dri_fence_unreference(batch->last_fence);
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batch->last_fence = fo;
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for (i = 0; i < batch->nr_relocs; i++) {
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struct buffer_reloc *r = &batch->reloc[i];
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driBOFence(r->buf, fo);
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}
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} else {
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/* If we didn't validate any buffers for writing by the card, we don't
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* need to track the fence for glFinish().
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*/
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dri_fence_unreference(fo);
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}
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if (intel->numClipRects == 0 && !ignore_cliprects) {
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if (allow_unlock) {
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/* If we are not doing any actual user-visible rendering,
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* do a sched_yield to keep the app from pegging the cpu while
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* achieving nothing.
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*/
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UNLOCK_HARDWARE(intel);
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sched_yield();
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LOCK_HARDWARE(intel);
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@@ -247,7 +199,7 @@ do_flush_locked(struct intel_batchbuffer *batch,
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}
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struct _DriFenceObject *
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void
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intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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{
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struct intel_context *intel = batch->intel;
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@@ -255,7 +207,7 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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GLboolean was_locked = intel->locked;
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if (used == 0)
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return batch->last_fence;
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return;
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/* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
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* performance drain that we would like to avoid.
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@@ -272,10 +224,6 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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used += 8;
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}
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driBOUnmap(batch->buffer);
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batch->ptr = NULL;
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batch->map = NULL;
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/* TODO: Just pass the relocation list and dma buffer up to the
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* kernel.
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*/
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@@ -291,16 +239,14 @@ intel_batchbuffer_flush(struct intel_batchbuffer *batch)
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/* Reset the buffer:
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*/
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intel_batchbuffer_reset(batch);
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return batch->last_fence;
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}
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void
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intel_batchbuffer_finish(struct intel_batchbuffer *batch)
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{
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struct _DriFenceObject *fence = intel_batchbuffer_flush(batch);
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driFenceReference(fence);
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driFenceFinish(fence, 3, GL_FALSE);
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driFenceUnReference(fence);
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intel_batchbuffer_flush(batch);
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if (batch->last_fence != NULL)
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dri_fence_wait(batch->last_fence);
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}
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@@ -308,20 +254,18 @@ intel_batchbuffer_finish(struct intel_batchbuffer *batch)
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*/
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GLboolean
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intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
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struct _DriBufferObject *buffer,
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GLuint flags, GLuint mask, GLuint delta)
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dri_bo *buffer,
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GLuint flags, GLuint delta)
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{
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assert(batch->nr_relocs < MAX_RELOCS);
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struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
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driBOAddListItem(&batch->list, buffer, flags, mask);
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assert(batch->nr_relocs <= MAX_RELOCS);
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{
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struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
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driBOReference(buffer);
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r->buf = buffer;
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r->offset = batch->ptr - batch->map;
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r->delta = delta;
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}
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dri_bo_reference(buffer);
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r->buf = buffer;
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r->offset = batch->ptr - batch->map;
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r->delta = delta;
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r->validate_flags = flags;
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batch->ptr += 4;
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return GL_TRUE;
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