st/mesa: empty buffer binding if the buffer's not really there
This can happen with 0-sized buffers. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -58,9 +58,11 @@ st_bind_atomics(struct st_context *st,
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st_buffer_object(binding->BufferObject);
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st_buffer_object(binding->BufferObject);
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struct pipe_shader_buffer sb = { 0 };
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struct pipe_shader_buffer sb = { 0 };
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sb.buffer = st_obj->buffer;
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if (st_obj && st_obj->buffer) {
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sb.buffer_offset = binding->Offset;
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sb.buffer = st_obj->buffer;
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sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
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sb.buffer_offset = binding->Offset;
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sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
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}
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st->pipe->set_shader_buffers(st->pipe, shader_type,
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st->pipe->set_shader_buffers(st->pipe, shader_type,
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atomic->Binding, 1, &sb);
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atomic->Binding, 1, &sb);
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