glsl/linker: Fix trivial typos in comments

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Ian Romanick
2016-05-17 15:01:19 -07:00
parent d2579728c9
commit cf9220b11f
2 changed files with 8 additions and 8 deletions

View File

@@ -1278,8 +1278,8 @@ varying_matches::~varying_matches()
/**
* Packing is always safe on individual arrays, structure and matices. It is
* also safe if the varying is only used for transform feedback.
* Packing is always safe on individual arrays, structures, and matrices. It
* is also safe if the varying is only used for transform feedback.
*/
bool
varying_matches::is_varying_packing_safe(const glsl_type *type,
@@ -1980,10 +1980,10 @@ assign_varying_locations(struct gl_context *ctx,
/* Disable varying packing for GL 4.4+ as there is no guarantee
* that interpolation qualifiers will match between shaders in these
* versions. We also disable packing on outerward facing interfaces for
* versions. We also disable packing on outward facing interfaces for
* SSO because in ES we need to retain the unpacked varying information
* for draw time validation. For desktop GL we could allow packing for
* versions < 4.4 but its just safer not to do packing.
* versions < 4.4 but it's just safer not to do packing.
*
* Packing is still enabled on individual arrays, structs, and matrices as
* these are required by the transform feedback code and it is still safe
@@ -2080,7 +2080,7 @@ assign_varying_locations(struct gl_context *ctx,
consumer_interface_inputs,
consumer_inputs_with_locations);
/* If a matching input variable was found, add this ouptut (and the
/* If a matching input variable was found, add this output (and the
* input) to the set. If this is a separable program and there is no
* consumer stage, add the output.
*

View File

@@ -4741,9 +4741,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* If there is no fragment shader we need to set transform feedback.
*
* For SSO we need also need to assign output locations, we assign them
* here because we need to do it for both single stage programs and multi
* stage programs.
* For SSO we also need to assign output locations. We assign them here
* because we need to do it for both single stage programs and multi stage
* programs.
*/
if (last < MESA_SHADER_FRAGMENT &&
(num_tfeedback_decls != 0 || prog->SeparateShader)) {