intel: Also get the DRI2 front buffer when doing front buffer reading.

(cherry picked from commit df70d3049a)
This commit is contained in:
Eric Anholt
2009-06-19 22:12:52 -07:00
parent 2855ee82c6
commit cf820a045f
4 changed files with 29 additions and 1 deletions

View File

@@ -22,6 +22,7 @@ DRIVER_SOURCES = \
intel_pixel_bitmap.c \
intel_pixel_copy.c \
intel_pixel_draw.c \
intel_pixel_read.c \
intel_state.c \
intel_swapbuffers.c \
intel_tex.c \

View File

@@ -345,6 +345,23 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
static void
intelReadBuffer(GLcontext * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
const GLboolean was_front_buffer_reading =
intel->is_front_buffer_reading;
intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
|| (mode == GL_FRONT);
/* If we weren't front-buffer reading before but we are now, make sure
* that the front-buffer has actually been allocated.
*/
if (!was_front_buffer_reading && intel->is_front_buffer_reading) {
intel_update_renderbuffers(intel->driContext,
intel->driContext->driDrawablePriv);
}
}
if (ctx->ReadBuffer == ctx->DrawBuffer) {
/* This will update FBO completeness status.
* A framebuffer will be incomplete if the GL_READ_BUFFER setting

View File

@@ -220,7 +220,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
struct intel_renderbuffer *stencil_rb;
i = 0;
if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1])
if ((intel->is_front_buffer_rendering ||
intel->is_front_buffer_reading ||
!intel_fb->color_rb[1])
&& intel_fb->color_rb[0]) {
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);

View File

@@ -295,6 +295,14 @@ struct intel_context
* easily.
*/
GLboolean is_front_buffer_rendering;
/**
* Track whether front-buffer is the current read target.
*
* This is closely associated with is_front_buffer_rendering, but may
* be set separately. The DRI2 fake front buffer must be referenced
* either way.
*/
GLboolean is_front_buffer_reading;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */