mesa: use accessors for struct gl_debug_state
When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug messages from other threads. That requires gl_debug_state to be protected by a mutex, even when it is a context state. While we do not spawn threads in Mesa yet, this commit makes it easier to do when we want to. Since the definition of struct gl_debug_state is no longer needed by the rest of the driver, move it to main/errors.c. This should make it even harder to use the struct incorrectly. v2: add comments for the accessors Signed-off-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -449,10 +449,7 @@ driContextSetFlags(struct gl_context *ctx, uint32_t flags)
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if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
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ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
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if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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if (debug) {
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debug->DebugOutput = GL_TRUE;
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}
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_mesa_set_debug_state_int(ctx, GL_DEBUG_OUTPUT, GL_TRUE);
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ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
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}
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}
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@@ -368,26 +368,11 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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ctx->Depth.Test = state;
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break;
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case GL_DEBUG_OUTPUT:
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if (!_mesa_is_desktop_gl(ctx)) {
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goto invalid_enum_error;
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}
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else {
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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if (debug) {
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debug->DebugOutput = state;
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}
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}
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break;
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case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
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if (!_mesa_is_desktop_gl(ctx)) {
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if (!_mesa_is_desktop_gl(ctx))
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goto invalid_enum_error;
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}
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else {
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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if (debug) {
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debug->SyncOutput = state;
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}
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}
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else
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_mesa_set_debug_state_int(ctx, cap, state);
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break;
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case GL_DITHER:
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if (ctx->Color.DitherFlag == state)
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@@ -1239,21 +1224,11 @@ _mesa_IsEnabled( GLenum cap )
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case GL_CULL_FACE:
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return ctx->Polygon.CullFlag;
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case GL_DEBUG_OUTPUT:
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if (!_mesa_is_desktop_gl(ctx))
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goto invalid_enum_error;
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if (ctx->Debug) {
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return ctx->Debug->DebugOutput;
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} else {
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return GL_FALSE;
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}
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case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
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if (!_mesa_is_desktop_gl(ctx))
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goto invalid_enum_error;
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if (ctx->Debug) {
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return ctx->Debug->SyncOutput;
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} else {
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return GL_FALSE;
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}
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else
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return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
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case GL_DEPTH_TEST:
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return ctx->Depth.Test;
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case GL_DITHER:
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@@ -47,6 +47,45 @@ struct gl_debug_severity
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GLuint ID;
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};
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/**
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* An error, warning, or other piece of debug information for an application
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* to consume via GL_ARB_debug_output/GL_KHR_debug.
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*/
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struct gl_debug_msg
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{
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enum mesa_debug_source source;
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enum mesa_debug_type type;
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GLuint id;
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enum mesa_debug_severity severity;
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GLsizei length;
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GLcharARB *message;
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};
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struct gl_debug_namespace
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{
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struct _mesa_HashTable *IDs;
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unsigned ZeroID; /* a HashTable won't take zero, so store its state here */
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/** lists of IDs in the hash table at each severity */
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struct simple_node Severity[MESA_DEBUG_SEVERITY_COUNT];
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};
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struct gl_debug_state
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{
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GLDEBUGPROC Callback;
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const void *CallbackData;
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GLboolean SyncOutput;
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GLboolean DebugOutput;
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GLboolean Defaults[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SEVERITY_COUNT][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
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struct gl_debug_namespace Namespaces[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
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struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
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struct gl_debug_msg DebugGroupMsgs[MAX_DEBUG_GROUP_STACK_DEPTH];
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GLint GroupStackDepth;
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GLint NumMessages;
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GLint NextMsg;
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GLint NextMsgLength; /* redundant, but copied here from Log[NextMsg].length
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for the sake of the offsetof() code in get.c */
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};
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static char out_of_memory[] = "Debugging error: out of memory";
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static const GLenum debug_source_enums[] = {
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@@ -597,7 +636,7 @@ debug_pop_group(struct gl_debug_state *debug)
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* Return debug state for the context. The debug state will be allocated
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* and initialized upon the first call.
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*/
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struct gl_debug_state *
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static struct gl_debug_state *
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_mesa_get_debug_state(struct gl_context *ctx)
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{
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if (!ctx->Debug) {
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@@ -610,6 +649,102 @@ _mesa_get_debug_state(struct gl_context *ctx)
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return ctx->Debug;
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}
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/**
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* Set the integer debug state specified by \p pname. This can be called from
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* _mesa_set_enable for example.
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*/
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bool
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_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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if (!debug)
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return false;
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switch (pname) {
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case GL_DEBUG_OUTPUT:
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debug->DebugOutput = (val != 0);
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break;
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case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
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debug->SyncOutput = (val != 0);
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break;
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default:
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assert(!"unknown debug output param");
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break;
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}
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return true;
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}
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/**
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* Query the integer debug state specified by \p pname. This can be called
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* _mesa_GetIntegerv for example.
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*/
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GLint
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_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
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{
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struct gl_debug_state *debug;
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GLint val;
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debug = ctx->Debug;
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if (!debug)
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return 0;
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switch (pname) {
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case GL_DEBUG_OUTPUT:
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val = debug->DebugOutput;
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break;
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case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
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val = debug->SyncOutput;
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break;
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case GL_DEBUG_LOGGED_MESSAGES:
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val = debug->NumMessages;
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break;
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case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
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val = debug->NextMsgLength;
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break;
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case GL_DEBUG_GROUP_STACK_DEPTH:
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val = debug->GroupStackDepth;
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break;
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default:
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assert(!"unknown debug output param");
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val = 0;
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break;
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}
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return val;
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}
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/**
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* Query the pointer debug state specified by \p pname. This can be called
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* _mesa_GetPointerv for example.
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*/
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void *
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_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
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{
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struct gl_debug_state *debug;
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void *val;
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debug = ctx->Debug;
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if (!debug)
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return NULL;
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switch (pname) {
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case GL_DEBUG_CALLBACK_FUNCTION_ARB:
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val = (void *) debug->Callback;
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break;
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case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
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val = (void *) debug->CallbackData;
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break;
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default:
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assert(!"unknown debug output param");
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val = NULL;
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break;
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}
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return val;
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}
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/**
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* Log a client or driver debug message.
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@@ -83,8 +83,14 @@ _mesa_gl_debug(struct gl_context *ctx,
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} \
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} while (0)
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struct gl_debug_state *
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_mesa_get_debug_state(struct gl_context *ctx);
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bool
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_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
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GLint
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_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
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void *
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_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname);
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extern void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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@@ -989,24 +989,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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break;
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/* GL_KHR_DEBUG */
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case GL_DEBUG_LOGGED_MESSAGES:
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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v->value_int = debug ? debug->NumMessages : 0;
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}
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break;
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case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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v->value_int = debug ? debug->NextMsgLength : 0;
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}
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break;
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case GL_DEBUG_GROUP_STACK_DEPTH:
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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v->value_int = debug ? debug->GroupStackDepth : 0;
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}
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v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
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break;
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/* GL_ARB_shader_atomic_counters */
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case GL_ATOMIC_COUNTER_BUFFER_BINDING:
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v->value_int = ctx->AtomicBuffer->Name;
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@@ -253,22 +253,11 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
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*params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
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break;
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case GL_DEBUG_CALLBACK_FUNCTION_ARB:
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if (!_mesa_is_desktop_gl(ctx)) {
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goto invalid_pname;
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}
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else {
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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*params = debug ? (void *) debug->Callback : NULL;
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}
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break;
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case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
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if (!_mesa_is_desktop_gl(ctx)) {
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if (!_mesa_is_desktop_gl(ctx))
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goto invalid_pname;
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}
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else {
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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*params = debug ? (void *) debug->CallbackData : NULL;
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}
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else
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*params = _mesa_get_debug_state_ptr(ctx, pname);
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break;
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default:
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goto invalid_pname;
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@@ -76,6 +76,7 @@ struct gl_list_extensions;
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struct gl_meta_state;
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struct gl_program_cache;
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struct gl_texture_object;
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struct gl_debug_state;
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struct gl_context;
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struct st_context;
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struct gl_uniform_storage;
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@@ -3821,45 +3822,6 @@ enum mesa_debug_severity {
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/** @} */
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/**
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* An error, warning, or other piece of debug information for an application
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* to consume via GL_ARB_debug_output/GL_KHR_debug.
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*/
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struct gl_debug_msg
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{
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enum mesa_debug_source source;
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enum mesa_debug_type type;
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GLuint id;
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enum mesa_debug_severity severity;
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GLsizei length;
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GLcharARB *message;
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};
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struct gl_debug_namespace
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{
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struct _mesa_HashTable *IDs;
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unsigned ZeroID; /* a HashTable won't take zero, so store its state here */
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/** lists of IDs in the hash table at each severity */
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struct simple_node Severity[MESA_DEBUG_SEVERITY_COUNT];
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};
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struct gl_debug_state
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{
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GLDEBUGPROC Callback;
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const void *CallbackData;
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GLboolean SyncOutput;
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GLboolean DebugOutput;
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GLboolean Defaults[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SEVERITY_COUNT][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
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struct gl_debug_namespace Namespaces[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
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struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
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struct gl_debug_msg DebugGroupMsgs[MAX_DEBUG_GROUP_STACK_DEPTH];
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GLint GroupStackDepth;
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GLint NumMessages;
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GLint NextMsg;
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GLint NextMsgLength; /* redundant, but copied here from Log[NextMsg].length
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for the sake of the offsetof() code in get.c */
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};
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/**
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* Enum for the OpenGL APIs we know about and may support.
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*
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@@ -663,13 +663,11 @@ st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
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}
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if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){
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struct gl_debug_state *debug = _mesa_get_debug_state(st->ctx);
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if (!debug) {
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if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
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*error = ST_CONTEXT_ERROR_NO_MEMORY;
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return NULL;
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}
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st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
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debug->DebugOutput = GL_TRUE;
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}
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if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
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